Oblivion

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze »

So it gives no problem with Francesco overhaul?
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Oblivion

Post by Okulo »

Not that I know of. I guess it depends what you activate.
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze »

I seems OBSE has problem capturing keys, do you experience something similar?
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Oblivion

Post by Okulo »

No, but I am playing with the default layout. What keys are those?
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze »

I did not try with cobl directly, but stuff like this. For certain RefScope keys do not work. Fortunately you can take the information using the console.
User avatar
silentthief
Posts: 456
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: Oblivion

Post by silentthief »

(not trying to threadjack, so please forgive me)

Has anyone tried to use pyffi to optimise the oblivion meshes? According to http://www.tessearch.com/mods/26108/PyFFI-Patch-Scripts and http://cs.elderscrolls.com/index.php?ti ... timization
there is a way to optimise the NIF meshes made by bethesda. Anyone know about this?
Does anyone know if this works for morrowind?

SilentThief
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: Oblivion

Post by SquireNed »

I'd assume it would work for Morrowind if it works for Oblivion in a model sense, but it's likely unnecessary for Morrowind-if the models are giving you trouble in OpenMW or Morrowind itself, you're likely on hardware that would never do well with them.
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze »

The game is quite nice, but I have some problems staying alive. Overall in the wilderness sometime appears some overwhelming monsters (for example I meet a giant mudcrab), and even if I stick to the road in some cases are 5 or so bandits... What Realistic Levelling settings do you use? Or any suggestion how to make the character?


Here is my Realistic Levelling ini file, the rest is default:

Code: Select all

set aaRealisticLeveling.mode to 2		; default = 3
set aaRealisticLeveling.luckMult to 0.2500	; default = 0.2
setGS fSkillUseFactor 0.35
setGS fSkillUseMajorMult	1
setGS fSkillUseMinorMult	1
setGS fSkillUseSpecMult	1
User avatar
silentthief
Posts: 456
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: Oblivion

Post by silentthief »

ezze wrote:The game is quite nice, but I have some problems staying alive.
Coming from morrowind to oblivion may take some getting used to. I can give you some advice, but it kinda can be a type of cheat/spoiler:
Spoiler: Show

also here is a recommendation where I think it is easy to start out: (definately a spoiler)
Spoiler: Show
I understand completely if you choose to ignore this post, as to me the best thing about these games is the discovery of a world that you haven't explored (or had someone explore and then ruin it with spoilers)

ST
ps, haven't played too far into this game as I stopped after encountering a bug. Cannot stress enough: get and apply the bugfixes
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Oblivion

Post by Okulo »

I never fast travel because I need the xp. Perhaps I get to stay alive because I have just the right combination of skills, I don't know. This is my ini file (sans lines that are commented out):

Code: Select all

set aaRealisticLeveling.mode to 3							  ; default = 3
set aaRealisticLeveling.levelMax to 70						; default = 65
set aaRealisticLeveling.attrMax to 100						; default = 100
set aaRealisticLeveling.luckMult to 0.2000				  ; default = 0.2
set aaRealisticLeveling.WheelMult1 to 0.6667				; default = 0.6667
set aaRealisticLeveling.WheelMult2 to 0.2222				; default = 0.2222
set aaRealisticLeveling.WheelMult3 to 0.1111				; default = 0.1111
setGS iTrainingSkills 5											; default = 5
set aaRealisticLeveling.fStatsHealthLevelBase to 0.0	 ; default = 0.0
set aaRealisticLeveling.expPow to 2.5						 ; default = 2.5
set aaRealisticLeveling.expMin to 30656.61				  ; default 30656.61
set aaRealisticLeveling.expMax to 2100000.0				 ; default 2100000.0
set aaRealisticLeveling.levelMin to 1						 ; default 1
set aaRealisticLeveling.attrMin to 40						 ; default 40
Post Reply