yes, but apart from performance-stabilization and cross-platform-accessibility OpenMW also adds the possibility to implement up-to-date graphics (models & animations), which could actually be handeled by the engine. this is exactly where it comes to Skywind, which offers a lot of custom made Morrowind stuff like clothing, armors, weapons, even creatures. this is the least opportunity that should be considered, to convert single user-made assets from Skywind to OpenMW (as a seperate project, not the actual OpenMW project). and of course that would still be a heck of work, probably needing to make a new player model for the armors and clothing - i already talked about this before somewhere. but it should be possible.FreeLikeGNU wrote:Skywind appears to be about bringing the game of Morrowind into Skyrim's game engine using many of Skyrims existing assets and game mechanics. While OpenMW is seems more about aiming to replace the existing Morrowind engine with something that is far more accessable accross hardware platforms and is able to be supported and enhanced by the community without Bethesda needing to support Morrowind further.
of course, actually converting the whole project of Skywind over to OpenMW - the whole landscape itself - i don't think that will be possible. starting with the problem that Skywind is dependend on quite a lot vanilla Skyrim resources.