OpenMW 0.29.0
Re: OpenMW 0.29.0
I can confirm that saving works in Ace's 64bit build, at least.
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Re: OpenMW 0.29.0
Ubuntu Saucy amd64:
https://dl.dropboxusercontent.com/u/396 ... d64.tar.gz
https://dl.dropboxusercontent.com/u/396 ... d64.tar.gz
Re: OpenMW 0.29.0
Saving and loading works here as well. (win 64-bit)
Re: OpenMW 0.29.0
All, just a note, google code's file hosting ended after our last release, so we need a new place to host the downloads? Do we just want to use downloads.openmw.org?
Also, is the readme ready for me Zini?
Also, is the readme ready for me Zini?
Re: OpenMW 0.29.0
The save and load are working most perfectly. But I can´t overwrite a preexistent savegame. New bug? (Win 7, 64 bits).
Re: OpenMW 0.29.0
Finally have a debug 32bit built. I may have been premature suspecting Ogre, although the crash is happening inside it.
It dies during bulkPixelConversion()
initiated from screenshot.encode(), doesn't matter what format. I've tried "jpg", "bmp" and "png".
It might be that our image may not be fully constructed. Ogre seems to want a name? But then why does x64 work?
It dies during bulkPixelConversion()
Code: Select all
PixelBox convBox(pImgData->width, pImgData->height, 1, requiredFormat);
if (requiredFormat != pImgData->format)
{
conversionRequired = true;
// Allocate memory
convBox.data = OGRE_ALLOC_T(uchar, convBox.getConsecutiveSize(), MEMCATEGORY_GENERAL);
// perform conversion and reassign source
PixelBox newSrc(pImgData->width, pImgData->height, 1, pImgData->format, input->getPtr());
PixelUtil::bulkPixelConversion(newSrc, convBox);
srcData = static_cast<unsigned char*>(convBox.data);
}
Code: Select all
Ogre::DataStreamPtr encoded = screenshot.encode("png");
Last edited by cc9cii on 25 Feb 2014, 18:57, edited 1 time in total.
Re: OpenMW 0.29.0
Reporting in.
I'm very sorry but can make no guarantee that I will be able to make a release commentary until the end of next week. I'll sure as hell try.
I'm very sorry but can make no guarantee that I will be able to make a release commentary until the end of next week. I'll sure as hell try.
Re: OpenMW 0.29.0
I've got both x64 and x32 on debugger. The 32bit one doesn't have any data in the buffer by the time encode() is called.
The 32bit one's world.screenshot() call does not produce a screenshot. Need to step through that one.
The 32bit one's world.screenshot() call does not produce a screenshot. Need to step through that one.
Re: OpenMW 0.29.0
At this rate of progress it may take longer than that to get 0.29 outWeirdSexy wrote:Reporting in.
I'm very sorry but can make no guarantee that I will be able to make a release commentary until the end of next week. I'll sure as hell try.