Zini wrote:Also, that would be content. We don't do content. Of course any modder is free to create and provide this kind of mod outside of the project and if it is something cool (and legally unproblematic) we may link to it.
Y'know, people have been talking about making content for OpenMW more and more and that is great, but I still wonder how that would be delivered. Are you going to have your own repository or are you going to wait for fansites to offer downloads?
Suppose I want to create a texture pack specifically for OpenMW? And what of mods that change the source code? Like a mod that changes the leveling system? Or a mod that allows for a quick casting button a la the MCP? Or even a full-blown combat overhaul? Of course I
could branch off from main, but I'd want my mod to be distributed independently from OpenMW so that it's fully optional and compatible with other mods. I had a very quick chat with a team member already who said that there's probably going to be some kind of API but I have no idea how to picture that.
I've seen something about .omwaddons left and right, but the path to that point is quite unclear to me. How would mod creators go about getting there? And what about mod users, how would they get it?