Getting OpenMW into Debian and Ubuntu.

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Getting OpenMW into Debian and Ubuntu.

Post by psi29a »

What is using the dejavu? If nothing, why are we shipping it?
wheybags
Posts: 207
Joined: 21 Dec 2012, 19:41

Re: Getting OpenMW into Debian and Ubuntu.

Post by wheybags »

I started making a daedric font, and I've done A, B, and C so far.
I went for a more sharp look than the old daedric font, but I could make a weathered version when I'm done.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Getting OpenMW into Debian and Ubuntu.

Post by psi29a »

wheybags wrote:I started making a daedric font, and I've done A, B, and C so far.
I went for a more sharp look than the old daedric font, but I could make a weathered version when I'm done.
Awesome! Can we get a preview? :) You planning on making it SIL OFL? If finished, we can also push it upstream to debian (which means ubuntu as well).
wheybags
Posts: 207
Joined: 21 Dec 2012, 19:41

Re: Getting OpenMW into Debian and Ubuntu.

Post by wheybags »

I may well release it under the WTFPL :3
But yeah, sure, if that license is needed.
http://i.imgur.com/z0u2fet.png
Is a screenshot from last night, just of the A, files are on my desktop at home (turned off ;_;), so I can't show B and C yet.
User avatar
pvdk
Posts: 528
Joined: 12 Aug 2011, 16:34

Re: Getting OpenMW into Debian and Ubuntu.

Post by pvdk »

BrotherBrick wrote:What is using the dejavu? If nothing, why are we shipping it?
DejaVu is our console font ;)
maqifrnswa
Posts: 180
Joined: 14 Jan 2013, 03:57

Re: Getting OpenMW into Debian and Ubuntu.

Post by maqifrnswa »

eb garamond is in debian unstable and will show up in ubuntu after 13.10 is released.

Package name: fonts-ebgaramond
http://packages.qa.debian.org/f/fonts-ebgaramond.html
http://packages.debian.org/unstable/fonts-ebgaramond


Ogre is still 1.8.0, but has been patched to compile against boost 1.53 (does this help anything?). They're waiting for the 1.9 release and will skip straight to that.
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=704044
User avatar
sirherrbatka
Posts: 2159
Joined: 07 Aug 2011, 17:21

Re: Getting OpenMW into Debian and Ubuntu.

Post by sirherrbatka »

DejaVu is our console font
Can we consider replacing it with something monospaced? Like inconsolata?
User avatar
potatoesmaster
Posts: 112
Joined: 26 Dec 2012, 17:01

Re: Getting OpenMW into Debian and Ubuntu.

Post by potatoesmaster »

sirherrbatka wrote:
DejaVu is our console font
Can we consider replacing it with something monospaced? Like inconsolata?
We use DejaVu Sans Mono, which is monospaced. ;)
User avatar
MaddTheSane
Posts: 4
Joined: 13 Sep 2013, 17:29
Location: Utah

Re: Getting OpenMW into Debian and Ubuntu.

Post by MaddTheSane »

I know the wargus package, when installed, helps you get data from a Warcraft 2 CD. Perhaps there could be a package for openmw, then one package for each .ecm file that gets files either from a Morrowind CD or an installation via Wine?
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Getting OpenMW into Debian and Ubuntu.

Post by psi29a »

MaddTheSane wrote:I know the wargus package, when installed, helps you get data from a Warcraft 2 CD. Perhaps there could be a package for openmw, then one package for each .ecm file that gets files either from a Morrowind CD or an installation via Wine?
You missed the boat... morrowind installation happens now (from mounted cd/iso) when you first run the owmlauncher on non-windows machines.
Post Reply