OpenMW 0.26.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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fraang
Posts: 23
Joined: 26 Apr 2013, 13:48

Re: OpenMW 0.26.0

Post by fraang »

I have tried out the generic linux 64 bit package of RC1 on Linux Mint and got this while extracting the data files of Tribunal from a GOTY-DVD (UK English localization):

Code: Select all

[unshield_reader_read:508] unshield_reader_read start: bytes_left = 0x2, volume_bytes_left = 0x1598
[unshield_reader_read:520] Trying to read 0x2 bytes from offset 0001db8d in volume 1
[unshield_reader_read:537] bytes_left = 0, volume_bytes_left = 5526
[unshield_reader_read:508] unshield_reader_read start: bytes_left = 0x1596, volume_bytes_left = 0x1596
[unshield_reader_read:520] Trying to read 0x1596 bytes from offset 0001db8f in volume 1
[unshield_reader_read:537] bytes_left = 0, volume_bytes_left = 0
[unshield_file_save:734] read_bytes = 5526
[unshield_read_file_descriptor:87] File descriptor offset: 00002480
[unshield_reader_open_volume:304] Open volume 1
[unshield_reader_open_volume:400] First file index = 0, last file index = 12
[unshield_reader_open_volume:402] First file offset = 00000000, last file offset = 00000000
terminate called after throwing an instance of 'boost::filesystem::filesystem_error'
  what():  boost::filesystem::copy_file: File exists: "/media/florian/MORROWIND_GOTY/Tribunal/Data Files/Icons/a/A_Nerevar_B_Shield.dds", "/home/florian/Data Files/Icons/a/A_Nerevar_B_Shield.dds"
Aborted
I didn't abort it manually so I guess there is some problem. Or am I missing something? :?
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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.26.0

Post by Greendogo »

@Ace: Ran the Win32 exe. Didn't get any immediate CTDs or anything, but I'll do some further testing later.

I'm happy to see the melee combat and werewolf stuff works!
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raevol
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Location: Caldera

Re: OpenMW 0.26.0

Post by raevol »

Looks like we have an issue with the new feature of the Linux build. Anyone tried the Mac build?
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psi29a
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Re: OpenMW 0.26.0

Post by psi29a »

raevol wrote:Looks like we have an issue with the new feature of the Linux build.
It fails if you use the _wrong_ hdr file from the Morrowind CD.
Log: http://pastebin.com/t8BnWV4H

It works if you use the right hdr file.

Good file: Morrowind/data1.hdr
Bad file: Morrowind/CSInstall/data1.hdr

This happens because Qt apparently follows the path down automatically if you are not careful. Don't just blindly press 'enter', but select the data1.hdr file you want to use.

BTW: there is a LOT of debug output that should not be showing up in a Release build.
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Zini
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Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.26.0

Post by Zini »

It appears that we either got very little testing this time or very little bugs. I think we can deliver the installation feature in its current state, though better error handling would definitely be desirable. Unless something else comes up, I will call for a release on Monday.
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psi29a
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Re: OpenMW 0.26.0

Post by psi29a »

I still want to see if fraang can retry, I think his error is different than from mine.

My only question is... did he try to install over an old installation? Are we checking for this and overwriting when necessary?
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Zini
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Re: OpenMW 0.26.0

Post by Zini »

The changelog has been updated.
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WeirdSexy
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Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.26.0

Post by WeirdSexy »

I have bugs that I will report later today, but no blockers. (For example, some NPCs wander that shouldn't or at least wander to places where they shouldn't. I'll have to look more to figure out exactly which it is.)
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raevol
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Re: OpenMW 0.26.0

Post by raevol »

Zini wrote:The changelog has been updated.
On it asap.
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Lazaroth
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Joined: 30 May 2012, 05:04

Re: OpenMW 0.26.0

Post by Lazaroth »

Zini wrote:It appears that we either got very little testing this time or very little bugs.
I did my usual runaround and reported the ones of consequence I found.
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