Please update the FAQ

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Please update the FAQ

Post by ezzetabi » 05 Jun 2013, 10:51

It is very confusing for newcomers to read that OpenMW does not render terrain!

User avatar
psi29a
Posts: 4635
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Please update the FAQ

Post by psi29a » 05 Jun 2013, 11:12

Throw out "What is the current development status?" since this is always changing... people can read the blog and get a feel as to what is going on.

The FAQ should be there for concrete questions with answers that hardly, if ever, change.

For example: "What technologies..." can be updated to remove Audiere. We also know that OIS will eventually be changed, but isn't for the time being. So just remove Audiere and keep OIS.

I would git rid of Scripting because OpenMW is "home brew" to begin with. We should only be listing 3rd party technologies. Special case can be made for shiny since that is now an external lib that can be used in other projects.

Just for starters...

User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: Please update the FAQ

Post by lgromanowski » 05 Jun 2013, 11:32

BrotherBrick wrote:Throw out "What is the current development status?" since this is always changing... people can read the blog and get a feel as to what is going on.

The FAQ should be there for concrete questions with answers that hardly, if ever, change.

For example: "What technologies..." can be updated to remove Audiere. We also know that OIS will eventually be changed, but isn't for the time being. So just remove Audiere and keep OIS.

I would git rid of Scripting because OpenMW is "home brew" to begin with. We should only be listing 3rd party technologies. Special case can be made for shiny since that is now an external lib that can be used in other projects.

Just for starters...
Development status and info about audiere has been removed, thanks for pointing this out! :)
best regards,
Lukasz

ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Please update the FAQ

Post by ezzetabi » 25 Jun 2013, 17:05

Nice, I think also: "What are the objectives for OpenMW 1.0?" (See my signature) is a good question. What about adding it?

User avatar
Greendogo
Posts: 1383
Joined: 26 Aug 2011, 02:04

Re: Please update the FAQ

Post by Greendogo » 26 Jun 2013, 02:58

I went over the FAQ as it stands and just corrected some spelling and grammar mistakes and also cleared up some of the sentences and word choices. I also updated the Steam price to $20, which is its current price. I think the $5 price was for a sale.

Also, I think OIS can finally be replaced by SDL2, yes? And we should mention the use of Qt for the external parts of OpenMW - the launcher and OpenCS.

Since I corrected the whole document, Word wouldn't let me paste it back with the links included, so I just saved it as an htm and zipped it up (because the forums won't let me upload an htm file).
Attachments
What is OpenMW.zip
(7.87 KiB) Downloaded 71 times

User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: Please update the FAQ

Post by lgromanowski » 26 Jun 2013, 08:18

Greendogo wrote:I went over the FAQ as it stands and just corrected some spelling and grammar mistakes and also cleared up some of the sentences and word choices. I also updated the Steam price to $20, which is its current price. I think the $5 price was for a sale.

Also, I think OIS can finally be replaced by SDL2, yes? And we should mention the use of Qt for the external parts of OpenMW - the launcher and OpenCS.

Since I corrected the whole document, Word wouldn't let me paste it back with the links included, so I just saved it as an htm and zipped it up (because the forums won't let me upload an htm file).
Thanks, I will update FAQ this evening.
best regards,
Lukasz

User avatar
Greendogo
Posts: 1383
Joined: 26 Aug 2011, 02:04

Re: Please update the FAQ

Post by Greendogo » 27 Jun 2013, 05:33

I noticed there are several errors in the FAQ that were corrected in my upload; were there some corrections that you disagreed with?

Also, the Google Group for OpenMW no longer exists, or at least the link regarding the reasons for the C++ rewrite doesn't link to it anymore.

User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: Please update the FAQ

Post by lgromanowski » 27 Jun 2013, 18:25

Greendogo wrote:I noticed there are several errors in the FAQ that were corrected in my upload; were there some corrections that you disagreed with?
I'm sorry, but I don't understand what do you mean. Did I missed something from your html file (I converted it to plain text, and I did ctrl-c + ctrl-v parts of it where I saw a change)? If so, would you show me which parts are missing, or wrongly copied?
Also, the Google Group for OpenMW no longer exists, or at least the link regarding the reasons for the C++ rewrite doesn't link to it anymore.
I will remove it in few moments.
best regards,
Lukasz

ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Please update the FAQ

Post by ezzetabi » 27 Jun 2013, 18:58

Also you added nothing about what are the objectives for OpenMW 1.0? It was not worth?

User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: Please update the FAQ

Post by lgromanowski » 27 Jun 2013, 19:42

ezzetabi wrote:Also you added nothing about what are the objectives for OpenMW 1.0? It was not worth?
It is worth to put it into FAQ for sure, but I need to read that topic first and see what is mentioned there.
best regards,
Lukasz

Post Reply