I'm on ubuntu precise,
The line in question:
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22:34:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource meshes\base_anim.nif in resource group General or any other group. in ResourceGroupManager::openResource at /home/kfg/ogre/ogre-1.8.1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
Code: Select all
22:34:42: Creating resource group General
22:34:42: Creating resource group Internal
22:34:42: Creating resource group Autodetect
22:34:42: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:34:42: Registering ResourceManager for type Material
22:34:42: Registering ResourceManager for type Mesh
22:34:42: Registering ResourceManager for type Skeleton
22:34:42: MovableObjectFactory for type 'ParticleSystem' registered.
22:34:42: OverlayElementFactory for type Panel registered.
22:34:42: OverlayElementFactory for type BorderPanel registered.
22:34:42: OverlayElementFactory for type TextArea registered.
22:34:42: Registering ResourceManager for type Font
22:34:42: ArchiveFactory for archive type FileSystem registered.
22:34:42: ArchiveFactory for archive type Zip registered.
22:34:42: ArchiveFactory for archive type EmbeddedZip registered.
22:34:42: DDS codec registering
22:34:42: FreeImage version: 3.10.0
22:34:42: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:34:42: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
22:34:42: Registering ResourceManager for type HighLevelGpuProgram
22:34:42: Registering ResourceManager for type Compositor
22:34:42: MovableObjectFactory for type 'Entity' registered.
22:34:42: MovableObjectFactory for type 'Light' registered.
22:34:42: MovableObjectFactory for type 'BillboardSet' registered.
22:34:42: MovableObjectFactory for type 'ManualObject' registered.
22:34:42: MovableObjectFactory for type 'BillboardChain' registered.
22:34:42: MovableObjectFactory for type 'RibbonTrail' registered.
22:34:42: *-*-* OGRE Initialising
22:34:42: *-*-* Version 1.8.1 (Byatis)
22:34:42: Loading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/RenderSystem_GL.so
22:34:42: Installing plugin: GL RenderSystem
22:34:42: OpenGL Rendering Subsystem created.
22:34:42: Plugin successfully installed
22:34:42: Loading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_CgProgramManager.so
22:34:42: Installing plugin: Cg Program Manager
22:34:42: Plugin successfully installed
22:34:42: Loading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_ParticleFX.so
22:34:42: Installing plugin: ParticleFX
22:34:42: Particle Emitter Type 'Point' registered
22:34:42: Particle Emitter Type 'Box' registered
22:34:42: Particle Emitter Type 'Ellipsoid' registered
22:34:42: Particle Emitter Type 'Cylinder' registered
22:34:42: Particle Emitter Type 'Ring' registered
22:34:42: Particle Emitter Type 'HollowEllipsoid' registered
22:34:42: Particle Affector Type 'LinearForce' registered
22:34:42: Particle Affector Type 'ColourFader' registered
22:34:42: Particle Affector Type 'ColourFader2' registered
22:34:42: Particle Affector Type 'ColourImage' registered
22:34:42: Particle Affector Type 'ColourInterpolator' registered
22:34:42: Particle Affector Type 'Scaler' registered
22:34:42: Particle Affector Type 'Rotator' registered
22:34:42: Particle Affector Type 'DirectionRandomiser' registered
22:34:42: Particle Affector Type 'DeflectorPlane' registered
22:34:42: Plugin successfully installed
22:34:42: Particle Emitter Type 'Nif' registered
22:34:42: Particle Affector Type 'GrowFade' registered
22:34:42: Particle Affector Type 'Gravity' registered
22:34:42: Added resource location '/home/johnd/.cache/openmw/' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/water' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/shadows' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/mygui/Obliviontt.zip' of type 'Zip' to resource group 'General'
22:34:42: CPU Identifier & Features
22:34:42: -------------------------
22:34:42: * CPU ID: AuthenticAMD: AMD Athlon(tm) II X2 245 Processor
22:34:42: * SSE: yes
22:34:42: * SSE2: yes
22:34:42: * SSE3: yes
22:34:42: * MMX: yes
22:34:42: * MMXEXT: yes
22:34:42: * 3DNOW: yes
22:34:42: * 3DNOWEXT: yes
22:34:42: * CMOV: yes
22:34:42: * TSC: yes
22:34:42: * FPU: yes
22:34:42: * PRO: yes
22:34:42: * HT: no
22:34:42: -------------------------
22:34:42: ******************************
*** Starting GLX Subsystem ***
******************************
22:34:42: Registering ResourceManager for type Texture
22:34:42: GLRenderSystem::_createRenderWindow "OpenMW", 800x600 windowed miscParams: FSAA=0 title=OpenMW vsync=false
22:34:43: GLXWindow::create used FBConfigID = 261
22:34:43: GL_VERSION = 4.2.0 NVIDIA 304.48
22:34:43: GL_VENDOR = NVIDIA Corporation
22:34:43: GL_RENDERER = GeForce GT 520/PCIe/SSE2
22:34:43: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
22:34:43: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
22:34:43: ***************************
22:34:43: *** GL Renderer Started ***
22:34:43: ***************************
22:34:43: Registering ResourceManager for type GpuProgram
22:34:43: GLSL support detected
22:34:43: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
22:34:43: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:34:43: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
22:34:43: RenderSystem capabilities
22:34:43: -------------------------
22:34:43: RenderSystem Name: OpenGL Rendering Subsystem
22:34:43: GPU Vendor: nvidia
22:34:43: Device Name: GeForce GT 520/PCIe/SSE2
22:34:43: Driver Version: 4.2.0.0
22:34:43: * Fixed function pipeline: yes
22:34:43: * Hardware generation of mipmaps: yes
22:34:43: * Texture blending: yes
22:34:43: * Anisotropic texture filtering: yes
22:34:43: * Dot product texture operation: yes
22:34:43: * Cube mapping: yes
22:34:43: * Hardware stencil buffer: yes
22:34:43: - Stencil depth: 8
22:34:43: - Two sided stencil support: yes
22:34:43: - Wrap stencil values: yes
22:34:43: * Hardware vertex / index buffers: yes
22:34:43: * Vertex programs: yes
22:34:43: * Number of floating-point constants for vertex programs: 1024
22:34:43: * Number of integer constants for vertex programs: 0
22:34:43: * Number of boolean constants for vertex programs: 0
22:34:43: * Fragment programs: yes
22:34:43: * Number of floating-point constants for fragment programs: 512
22:34:43: * Number of integer constants for fragment programs: 0
22:34:43: * Number of boolean constants for fragment programs: 0
22:34:43: * Geometry programs: yes
22:34:43: * Number of floating-point constants for geometry programs: 2048
22:34:43: * Number of integer constants for geometry programs: 0
22:34:43: * Number of boolean constants for geometry programs: 0
22:34:43: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
22:34:43: * Texture Compression: yes
22:34:43: - DXT: yes
22:34:43: - VTC: yes
22:34:43: - PVRTC: no
22:34:43: * Scissor Rectangle: yes
22:34:43: * Hardware Occlusion Query: yes
22:34:43: * User clip planes: yes
22:34:43: * VET_UBYTE4 vertex element type: yes
22:34:43: * Infinite far plane projection: yes
22:34:43: * Hardware render-to-texture: yes
22:34:43: * Floating point textures: yes
22:34:43: * Non-power-of-two textures: yes
22:34:43: * Volume textures: yes
22:34:43: * Multiple Render Targets: 8
22:34:43: - With different bit depths: yes
22:34:43: * Point Sprites: yes
22:34:43: * Extended point parameters: yes
22:34:43: * Max Point Size: 63.375
22:34:43: * Vertex texture fetch: yes
22:34:43: * Number of world matrices: 0
22:34:43: * Number of texture units: 32
22:34:43: * Stencil buffer depth: 8
22:34:43: * Number of vertex blend matrices: 0
22:34:43: - Max vertex textures: 32
22:34:43: - Vertex textures shared: yes
22:34:43: * Render to Vertex Buffer : yes
22:34:43: * GL 1.5 without VBO workaround: no
22:34:43: * Frame Buffer objects: yes
22:34:43: * Frame Buffer objects (ARB extension): no
22:34:43: * Frame Buffer objects (ATI extension): no
22:34:43: * PBuffer support: yes
22:34:43: * GL 1.5 without HW-occlusion workaround: no
22:34:43: * Separate shader objects: no
22:34:43: DefaultWorkQueue('Root') initialising on thread 7f703f0d8780.
22:34:43: Particle Renderer Type 'billboard' registered
22:34:43: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702e6a4700 starting.
22:34:43: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702dea3700 starting.
22:34:43: Creating resource group Data00000001
22:34:43: ArchiveFactory for archive type Dir registered.
22:34:43: Added resource location '/home/johnd/Games/morrowind' of type 'Dir' to resource group 'Data00000001' with recursive option
22:34:43: Registering ResourceManager for type BulletShape
22:34:43: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
22:34:43: Parsing scripts for resource group Autodetect
22:34:43: Finished parsing scripts for resource group Autodetect
22:34:43: Creating resources for group Autodetect
22:34:43: All done
22:34:43: Parsing scripts for resource group Data00000001
22:34:43: Finished parsing scripts for resource group Data00000001
22:34:43: Creating resources for group Data00000001
22:34:43: All done
22:34:43: Parsing scripts for resource group General
22:34:43: Finished parsing scripts for resource group General
22:34:43: Creating resources for group General
22:34:43: All done
22:34:43: Parsing scripts for resource group Internal
22:34:43: Finished parsing scripts for resource group Internal
22:34:43: Creating resources for group Internal
22:34:43: All done
22:34:43: Creating resource group debugging
22:34:44: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
22:34:44: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x32x1.
22:34:44: Texture: GlobalMap.png: Loading 1 faces(PF_B8G8R8,1008x1128x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1008x1128x1.
22:34:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource meshes\base_anim.nif in resource group General or any other group. in ResourceGroupManager::openResource at /home/kfg/ogre/ogre-1.8.1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
22:34:44: Destroying resource group debugging
22:34:44: Unloading resource group debugging
22:34:44: Finished unloading resource group debugging
22:34:44: Unregistering ResourceManager for type BulletShape
22:34:44: DefaultWorkQueue('Root') shutting down on thread 7f703f0d8780.
22:34:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702e6a4700 stopped.
22:34:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702dea3700 stopped.
22:34:44: *-*-* OGRE Shutdown
22:34:44: Unregistering ResourceManager for type Compositor
22:34:44: Unregistering ResourceManager for type Font
22:34:44: Unregistering ResourceManager for type Skeleton
22:34:44: Unregistering ResourceManager for type Mesh
22:34:44: Unregistering ResourceManager for type HighLevelGpuProgram
22:34:44: Uninstalling plugin: ParticleFX
22:34:44: Plugin successfully uninstalled
22:34:44: Unloading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_ParticleFX.so
22:34:44: Uninstalling plugin: Cg Program Manager
22:34:44: Plugin successfully uninstalled
22:34:44: Unloading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_CgProgramManager.so
22:34:44: Uninstalling plugin: GL RenderSystem
22:34:44: Unregistering ResourceManager for type GpuProgram
22:34:44: ******************************
*** Stopping GLX Subsystem ***
******************************
22:34:44: Unregistering ResourceManager for type Texture
22:34:44: Plugin successfully uninstalled
22:34:44: Unloading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/RenderSystem_GL.so
22:34:44: Unregistering ResourceManager for type Material
Code: Select all
/home/johnd/Games/openmw-0.23.0-Linux-64Bit/openmw.x86_64: error while loading shared libraries: libOgreMain.so.1.8.1: cannot open shared object file: No such file or directory
[Inferior 1 (process 17227) exited with code 0177]
(gdb) bt
No stack.