Having trouble running in Ubuntu

Support for running, installing or compiling OpenMW

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heWhoWearsAshes
Posts: 13
Joined: 14 May 2013, 07:01
Location: Inglewood, CA
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Re: Having trouble running in Ubuntu

Post by heWhoWearsAshes »

I'm having a similar issue I think. Only difference it that in the ogre.log, I have an "OGRE EXCEPTION(6:FileNotFoundException)"

I'm on ubuntu precise,

The line in question:

Code: Select all

22:34:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource meshes\base_anim.nif in resource group General or any other group. in ResourceGroupManager::openResource at /home/kfg/ogre/ogre-1.8.1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
My ogre.log file:

Code: Select all

22:34:42: Creating resource group General
22:34:42: Creating resource group Internal
22:34:42: Creating resource group Autodetect
22:34:42: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:34:42: Registering ResourceManager for type Material
22:34:42: Registering ResourceManager for type Mesh
22:34:42: Registering ResourceManager for type Skeleton
22:34:42: MovableObjectFactory for type 'ParticleSystem' registered.
22:34:42: OverlayElementFactory for type Panel registered.
22:34:42: OverlayElementFactory for type BorderPanel registered.
22:34:42: OverlayElementFactory for type TextArea registered.
22:34:42: Registering ResourceManager for type Font
22:34:42: ArchiveFactory for archive type FileSystem registered.
22:34:42: ArchiveFactory for archive type Zip registered.
22:34:42: ArchiveFactory for archive type EmbeddedZip registered.
22:34:42: DDS codec registering
22:34:42: FreeImage version: 3.10.0
22:34:42: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:34:42: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
22:34:42: Registering ResourceManager for type HighLevelGpuProgram
22:34:42: Registering ResourceManager for type Compositor
22:34:42: MovableObjectFactory for type 'Entity' registered.
22:34:42: MovableObjectFactory for type 'Light' registered.
22:34:42: MovableObjectFactory for type 'BillboardSet' registered.
22:34:42: MovableObjectFactory for type 'ManualObject' registered.
22:34:42: MovableObjectFactory for type 'BillboardChain' registered.
22:34:42: MovableObjectFactory for type 'RibbonTrail' registered.
22:34:42: *-*-* OGRE Initialising
22:34:42: *-*-* Version 1.8.1 (Byatis)
22:34:42: Loading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/RenderSystem_GL.so
22:34:42: Installing plugin: GL RenderSystem
22:34:42: OpenGL Rendering Subsystem created.
22:34:42: Plugin successfully installed
22:34:42: Loading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_CgProgramManager.so
22:34:42: Installing plugin: Cg Program Manager
22:34:42: Plugin successfully installed
22:34:42: Loading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_ParticleFX.so
22:34:42: Installing plugin: ParticleFX
22:34:42: Particle Emitter Type 'Point' registered
22:34:42: Particle Emitter Type 'Box' registered
22:34:42: Particle Emitter Type 'Ellipsoid' registered
22:34:42: Particle Emitter Type 'Cylinder' registered
22:34:42: Particle Emitter Type 'Ring' registered
22:34:42: Particle Emitter Type 'HollowEllipsoid' registered
22:34:42: Particle Affector Type 'LinearForce' registered
22:34:42: Particle Affector Type 'ColourFader' registered
22:34:42: Particle Affector Type 'ColourFader2' registered
22:34:42: Particle Affector Type 'ColourImage' registered
22:34:42: Particle Affector Type 'ColourInterpolator' registered
22:34:42: Particle Affector Type 'Scaler' registered
22:34:42: Particle Affector Type 'Rotator' registered
22:34:42: Particle Affector Type 'DirectionRandomiser' registered
22:34:42: Particle Affector Type 'DeflectorPlane' registered
22:34:42: Plugin successfully installed
22:34:42: Particle Emitter Type 'Nif' registered
22:34:42: Particle Affector Type 'GrowFade' registered
22:34:42: Particle Affector Type 'Gravity' registered
22:34:42: Added resource location '/home/johnd/.cache/openmw/' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/water' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/shadows' of type 'FileSystem' to resource group 'General' with recursive option
22:34:42: Added resource location '/home/johnd/Games/openmw-0.23.0-Linux-64Bit/./resources/mygui/Obliviontt.zip' of type 'Zip' to resource group 'General'
22:34:42: CPU Identifier & Features
22:34:42: -------------------------
22:34:42:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) II X2 245 Processor
22:34:42:  *      SSE: yes
22:34:42:  *     SSE2: yes
22:34:42:  *     SSE3: yes
22:34:42:  *      MMX: yes
22:34:42:  *   MMXEXT: yes
22:34:42:  *    3DNOW: yes
22:34:42:  * 3DNOWEXT: yes
22:34:42:  *     CMOV: yes
22:34:42:  *      TSC: yes
22:34:42:  *      FPU: yes
22:34:42:  *      PRO: yes
22:34:42:  *       HT: no
22:34:42: -------------------------
22:34:42: ******************************
*** Starting GLX Subsystem ***
******************************
22:34:42: Registering ResourceManager for type Texture
22:34:42: GLRenderSystem::_createRenderWindow "OpenMW", 800x600 windowed  miscParams: FSAA=0 title=OpenMW vsync=false 
22:34:43: GLXWindow::create used FBConfigID = 261
22:34:43: GL_VERSION = 4.2.0 NVIDIA 304.48
22:34:43: GL_VENDOR = NVIDIA Corporation
22:34:43: GL_RENDERER = GeForce GT 520/PCIe/SSE2
22:34:43: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
22:34:43: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address 
22:34:43: ***************************
22:34:43: *** GL Renderer Started ***
22:34:43: ***************************
22:34:43: Registering ResourceManager for type GpuProgram
22:34:43: GLSL support detected
22:34:43: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
22:34:43: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
22:34:43: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
22:34:43: RenderSystem capabilities
22:34:43: -------------------------
22:34:43: RenderSystem Name: OpenGL Rendering Subsystem
22:34:43: GPU Vendor: nvidia
22:34:43: Device Name: GeForce GT 520/PCIe/SSE2
22:34:43: Driver Version: 4.2.0.0
22:34:43:  * Fixed function pipeline: yes
22:34:43:  * Hardware generation of mipmaps: yes
22:34:43:  * Texture blending: yes
22:34:43:  * Anisotropic texture filtering: yes
22:34:43:  * Dot product texture operation: yes
22:34:43:  * Cube mapping: yes
22:34:43:  * Hardware stencil buffer: yes
22:34:43:    - Stencil depth: 8
22:34:43:    - Two sided stencil support: yes
22:34:43:    - Wrap stencil values: yes
22:34:43:  * Hardware vertex / index buffers: yes
22:34:43:  * Vertex programs: yes
22:34:43:  * Number of floating-point constants for vertex programs: 1024
22:34:43:  * Number of integer constants for vertex programs: 0
22:34:43:  * Number of boolean constants for vertex programs: 0
22:34:43:  * Fragment programs: yes
22:34:43:  * Number of floating-point constants for fragment programs: 512
22:34:43:  * Number of integer constants for fragment programs: 0
22:34:43:  * Number of boolean constants for fragment programs: 0
22:34:43:  * Geometry programs: yes
22:34:43:  * Number of floating-point constants for geometry programs: 2048
22:34:43:  * Number of integer constants for geometry programs: 0
22:34:43:  * Number of boolean constants for geometry programs: 0
22:34:43:  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
22:34:43:  * Texture Compression: yes
22:34:43:    - DXT: yes
22:34:43:    - VTC: yes
22:34:43:    - PVRTC: no
22:34:43:  * Scissor Rectangle: yes
22:34:43:  * Hardware Occlusion Query: yes
22:34:43:  * User clip planes: yes
22:34:43:  * VET_UBYTE4 vertex element type: yes
22:34:43:  * Infinite far plane projection: yes
22:34:43:  * Hardware render-to-texture: yes
22:34:43:  * Floating point textures: yes
22:34:43:  * Non-power-of-two textures: yes
22:34:43:  * Volume textures: yes
22:34:43:  * Multiple Render Targets: 8
22:34:43:    - With different bit depths: yes
22:34:43:  * Point Sprites: yes
22:34:43:  * Extended point parameters: yes
22:34:43:  * Max Point Size: 63.375
22:34:43:  * Vertex texture fetch: yes
22:34:43:  * Number of world matrices: 0
22:34:43:  * Number of texture units: 32
22:34:43:  * Stencil buffer depth: 8
22:34:43:  * Number of vertex blend matrices: 0
22:34:43:    - Max vertex textures: 32
22:34:43:    - Vertex textures shared: yes
22:34:43:  * Render to Vertex Buffer : yes
22:34:43:  * GL 1.5 without VBO workaround: no
22:34:43:  * Frame Buffer objects: yes
22:34:43:  * Frame Buffer objects (ARB extension): no
22:34:43:  * Frame Buffer objects (ATI extension): no
22:34:43:  * PBuffer support: yes
22:34:43:  * GL 1.5 without HW-occlusion workaround: no
22:34:43:  * Separate shader objects: no
22:34:43: DefaultWorkQueue('Root') initialising on thread 7f703f0d8780.
22:34:43: Particle Renderer Type 'billboard' registered
22:34:43: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702e6a4700 starting.
22:34:43: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702dea3700 starting.
22:34:43: Creating resource group Data00000001
22:34:43: ArchiveFactory for archive type Dir registered.
22:34:43: Added resource location '/home/johnd/Games/morrowind' of type 'Dir' to resource group 'Data00000001' with recursive option
22:34:43: Registering ResourceManager for type BulletShape
22:34:43: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
22:34:43: Parsing scripts for resource group Autodetect
22:34:43: Finished parsing scripts for resource group Autodetect
22:34:43: Creating resources for group Autodetect
22:34:43: All done
22:34:43: Parsing scripts for resource group Data00000001
22:34:43: Finished parsing scripts for resource group Data00000001
22:34:43: Creating resources for group Data00000001
22:34:43: All done
22:34:43: Parsing scripts for resource group General
22:34:43: Finished parsing scripts for resource group General
22:34:43: Creating resources for group General
22:34:43: All done
22:34:43: Parsing scripts for resource group Internal
22:34:43: Finished parsing scripts for resource group Internal
22:34:43: Creating resources for group Internal
22:34:43: All done
22:34:43: Creating resource group debugging
22:34:44: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
22:34:44: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x32x1.
22:34:44: Texture: GlobalMap.png: Loading 1 faces(PF_B8G8R8,1008x1128x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1008x1128x1.
22:34:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource meshes\base_anim.nif in resource group General or any other group. in ResourceGroupManager::openResource at /home/kfg/ogre/ogre-1.8.1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
22:34:44: Destroying resource group debugging
22:34:44: Unloading resource group debugging
22:34:44: Finished unloading resource group debugging
22:34:44: Unregistering ResourceManager for type BulletShape
22:34:44: DefaultWorkQueue('Root') shutting down on thread 7f703f0d8780.
22:34:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702e6a4700 stopped.
22:34:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f702dea3700 stopped.
22:34:44: *-*-* OGRE Shutdown
22:34:44: Unregistering ResourceManager for type Compositor
22:34:44: Unregistering ResourceManager for type Font
22:34:44: Unregistering ResourceManager for type Skeleton
22:34:44: Unregistering ResourceManager for type Mesh
22:34:44: Unregistering ResourceManager for type HighLevelGpuProgram
22:34:44: Uninstalling plugin: ParticleFX
22:34:44: Plugin successfully uninstalled
22:34:44: Unloading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_ParticleFX.so
22:34:44: Uninstalling plugin: Cg Program Manager
22:34:44: Plugin successfully uninstalled
22:34:44: Unloading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/Plugin_CgProgramManager.so
22:34:44: Uninstalling plugin: GL RenderSystem
22:34:44: Unregistering ResourceManager for type GpuProgram
22:34:44: ******************************
*** Stopping GLX Subsystem ***
******************************
22:34:44: Unregistering ResourceManager for type Texture
22:34:44: Plugin successfully uninstalled
22:34:44: Unloading library /home/johnd/Games/openmw-0.23.0-Linux-64Bit/./plugins/RenderSystem_GL.so
22:34:44: Unregistering ResourceManager for type Material
gdb:

Code: Select all

/home/johnd/Games/openmw-0.23.0-Linux-64Bit/openmw.x86_64: error while loading shared libraries: libOgreMain.so.1.8.1: cannot open shared object file: No such file or directory
[Inferior 1 (process 17227) exited with code 0177]

(gdb) bt
No stack.
Help please! :D
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psi29a
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Re: Having trouble running in Ubuntu

Post by psi29a »

Your GDB session doesn't work because openmw is a script that loads in the libs, you try openmw.x86_64 but that will complain that you don't have the proper libs... You can try something like this:

LD_LIBRARY_PATH=./libs gdb ./openmw.x86_64

However the real problem is something else... deeper I suspect.
Chris
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Re: Having trouble running in Ubuntu

Post by Chris »

The BSAs aren't being loaded, it looks like. Did you run the ini importer?
heWhoWearsAshes
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Re: Having trouble running in Ubuntu

Post by heWhoWearsAshes »

Yeah, I tried it with omlauncher, and with mwiniimport. However, when I use mwiniimport, I get another error when I launch the game.

The error I get:

Code: Select all

./omwlauncher.x86_64: error while loading shared libraries: libboost_system.so.1.53.0: cannot open shared object file: No such file or directory
Is there a fool proof way to do this?

I do notice that it's looking for something in /home/kfg, which doesn't exist on my system. What is the engine looking for there in that dir, and what does it do?
Last edited by heWhoWearsAshes on 14 May 2013, 20:17, edited 1 time in total.
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psi29a
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Re: Having trouble running in Ubuntu

Post by psi29a »

That is fine... that is just debug information from the libs that are shipped with the tar.gz (generic) linux build.

Quick question... you are running Ubuntu, why aren't you using our debs?
https://launchpad.net/~openmw/+archive/openmw
heWhoWearsAshes
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Re: Having trouble running in Ubuntu

Post by heWhoWearsAshes »

I didn't know that debs existed for openmw.
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psi29a
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Re: Having trouble running in Ubuntu

Post by psi29a »

From the front page of OpenMW.org:
The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page.
:lol:

Worth a try, at least it will narrow things down. If you get the same error, then it suggests something wrong with your cfg or your morrowind data.
heWhoWearsAshes
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Re: Having trouble running in Ubuntu

Post by heWhoWearsAshes »

Assuming that's the case, how do I find what's wrong, and can I fix it?
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psi29a
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Re: Having trouble running in Ubuntu

Post by psi29a »

heWhoWearsAshes wrote:Assuming that's the case, how do I find what's wrong, and can I fix it?
Install the debs
cleanup your config/cache:
rm -fr ~.config/openmw
rm -fr ~.cache/openmw

run omwlauncher which will tell iniimporter to run, do not skip this... also point to your Morrowind/Data Files directory.

Then in theory, it should just work.

Quick question, what language version are you running and what is your system language setup as? UTF-8?
heWhoWearsAshes
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Re: Having trouble running in Ubuntu

Post by heWhoWearsAshes »

Whatever stock is in the us. I haven't changed any language or keyboard settings.

Okay, I tried to compile it from source, but there's a missing libboost-chrono-dev package in my repos. There is a libboost-chrono1.48-dev, but it breaks all the dependencies of the other libboost packages (the source requires 1.46 on all libboost packages, and installing chrono1.48 marks the other packages to upgrade to 1.48 as well) and libogre and some others. I tried the installation with out the chrono package, but cmake made an error.

This is all it produces that looks remotely like an error:

Code: Select all

CMake Error: The following variables are used in this project, but they are set to NOTFOUND
I tried the deb and it produces the same error:

Code: Select all

22:34:44: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource meshes\base_anim.nif in resource group General or any other group. in ResourceGroupManager::openResource at /home/kfg/ogre/ogre-1.8.1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
So that means that there's something wrong with my data files then?
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