The canton in Vivec where Vivec lives, has levels of water.
Shouldn't they too have Shiny water for continuity sake?
http://imageshack.us/a/img69/8793/screenshot002igu.jpg
Question about Shiny Water on Vivec canton
Re: Question about Shiny Water on Vivec canton
I don't see how that would be possible without content modifications. These waterfalls are just regular models with a texture that looks watery. OpenMW actually does not know that they represent water and therefore has no way of automatically adjusting them.
Re: Question about Shiny Water on Vivec canton
Not the waterfalls, the water on the levels/steps. Just where the crosshair is in the screenshot. That is plain static water, but not shiny.
Re: Question about Shiny Water on Vivec canton
That is exactly the same situation as with the waterfalls. Nothing we can do about it.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Question about Shiny Water on Vivec canton
The same issue. This is not a real water.
@Zini: Master of ninja-posting.
@Zini: Master of ninja-posting.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Question about Shiny Water on Vivec canton
Also, let's not forget that in future we should allow adding "water blocks" independent from the global water level. This allow us to make mountain lakes and replace this fake canton water with real water.
Re: Question about Shiny Water on Vivec canton
I agree with this. It's always been such a hokey mess having every single water feature in Morrowind being at the same level.sirherrbatka wrote:Also, let's not forget that in future we should allow adding "water blocks" independent from the global water level. This allow us to make mountain lakes and replace this fake canton water with real water.