Fixed: https://github.com/scrawl/openmw/commit ... d4bf26eff9Amenophis wrote:Reporting Bug.
The esps of New Beast Bodies - Mature Version don´t appear in the launcher.
http://mw.modhistory.com/download--11364
Windows Builds for most recent Master branch
Re: Windows Builds for most recent Master branch
Re: Windows Builds for most recent Master branch
But those files haven't been used since June 2012?Ace (SWE) wrote:That's mainly because I don't completely recreate the entire build every time I do a quick master build, those files should be gone next time a full release comes around.
Oh well, as long as they don't exist in 0.22 I'm happy.
Re: Windows Builds for most recent Master branch
This bug is with The First Guard Armor by Zenorf and the latest windows build by Ace OpenMW 0.21.0 Win32 (03CA7F6)
http://www.rpgplanet.com/morrowind/ral- ... nloads.htm
It´s puts an armor with boots only wearable by beasts, Morrowind just crash when a human try to wear these boots. With OpenMW an Argonian or Khajiit can´t wear this boots but receive a message: "beast races cannot wear boots".
The armor peaces have these nomenclature. Just do the "additem" command to not waste time chasing it in the world.
firstguard_helm
firstguard_pauldron_left
firstguard_pauldron_right
firstguard_cuirass
firstguard_footshields
firstguard_greaves
firstguard_bracer_left
firstguard_bracer_right
http://www.rpgplanet.com/morrowind/ral- ... nloads.htm
It´s puts an armor with boots only wearable by beasts, Morrowind just crash when a human try to wear these boots. With OpenMW an Argonian or Khajiit can´t wear this boots but receive a message: "beast races cannot wear boots".
The armor peaces have these nomenclature. Just do the "additem" command to not waste time chasing it in the world.
firstguard_helm
firstguard_pauldron_left
firstguard_pauldron_right
firstguard_cuirass
firstguard_footshields
firstguard_greaves
firstguard_bracer_left
firstguard_bracer_right
Re: Windows Builds for most recent Master branch
Pull request with fix sent.Amenophis wrote:snip
Re: Windows Builds for most recent Master branch
Wow. Fantastic.
Re: Windows Builds for most recent Master branch
Can we get another build Ace? There's been several fixes over the past two weeks.
- psi29a
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Re: Windows Builds for most recent Master branch
Can someone test out my 32b attempt to build OpenMW? It is just openmw.exe and nothing else.
https://dl.dropbox.com/u/396161/openmw_0.22_beta1.zip
This is based on last commit on "Tue Mar 12 07:02:44 2013 +0100" by Zini "Merge: 0b51e89 b2d522a" also known as 'almost RC'.
background: It is my attempt at rolling OpenMW in Windows XP via Qemu/KVM. I documented the process and posted about it. Problem is, no OpenGL/DirectX yet in KVM... so I need you to test it.
Cheers!
https://dl.dropbox.com/u/396161/openmw_0.22_beta1.zip
This is based on last commit on "Tue Mar 12 07:02:44 2013 +0100" by Zini "Merge: 0b51e89 b2d522a" also known as 'almost RC'.
background: It is my attempt at rolling OpenMW in Windows XP via Qemu/KVM. I documented the process and posted about it. Problem is, no OpenGL/DirectX yet in KVM... so I need you to test it.
Cheers!
Re: Windows Builds for most recent Master branch
This should be fun
Last edited by Greendogo on 12 Mar 2013, 12:40, edited 2 times in total.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Windows Builds for most recent Master branch
should be able to rename your old openmw.exe and extract this there. If it complains about missing resources, I can see about building a 'full release' but that is a pain in the ass as is. I would love to know what Ace does for packaging.