Strange graphical jank

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FlahTheDreamer
Posts: 3
Joined: 25 Mar 2021, 03:29

Strange graphical jank

Post by FlahTheDreamer »

Wealth beyond measure muthsera.
Being a questing hero in Vardenfell was sadly accompanied by a flicker in my eyes right from beginning of my journey. Now my ill fated adventures bewitched by some form of graphical jank must come to an end. It is this particular matter why I call for your help my friend.
See for yourself :
https://streamable.com/1dtom8
Please help me getting rid of this plague of mine.

laptop :https://support.hp.com/de-de/document/c05449926

openmw ver. 0.47
settings.cfg:
[Camera]
head bobbing = true
view over shoulder = true
preview if stand still = true
zoom out when move coef = 60
viewing distance = 40960
third person camera distance = 90.196
auto switch shoulder = false
field of view = 60


[GUI]
font size = 20
scaling factor = 1.8
stretch menu background = true
color topic enable = true
subtitles = true

[Game]
use additional anim sources = true
turn to movement direction = true
weapon sheathing = true
shield sheathing = true
can loot during death animation = false
use magic item animations = true
swim upward correction = true
smooth movement = true
NPCs avoid collisions = true
actors processing range = 5000
best attack = true
show owned = 3
show effect duration = true
show melee info = true
show projectile damage = true
show enchant chance = true

[Shaders]
apply lighting to environment maps = true
clamp lighting = false
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
radial fog = false

[Shadows]
enable shadows = false
actor shadows = false
player shadows = false
terrain shadows = false
object shadows = false
enable indoor shadows = false

[Terrain]
distant terrain = true
object paging active grid = true
object paging min size = 0.080

[Saves]
timeplayed = true
character = Nerevarine

[Video]
fullscreen = true
resolution x = 1600
resolution y = 900
window border = true
framerate limit = 35
vsync = false

[Input]
always run = true
camera sensitivity = 0.828383
enable controller = true
toggle sneak = true

[Water]
shader = true
reflection detail = 0
refraction = false
rtt size = 512

[Physics]
async num threads = 1


[Sound]
music volume = 0.382038
sfx volume = 0.268227
voice volume = 0.489049

[Map]
global = false

[General]
anisotropy = 4
texture mipmap = nearest
User avatar
AnyOldName3
Posts: 2668
Joined: 26 Nov 2015, 03:25

Re: Strange graphical jank

Post by AnyOldName3 »

Something like that is almost certainly a driver bug. We know Intel's Windows drivers for their integrated graphics have had problems with the fixed-function pipeline in the past, so I'd suggest enabling force shaders in the Shaders section, which will make OpenMW draw everything with shaders even when the fixed-function pipeline should be fine.
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