Ok. Yes, I am suspecting I may not have the correct X11 drivers installed for the Mali GPU. What CPU/GPU is the RPi2 using?
Regarding the videos: they seem to play fine in smplayer, so it doesn't seem to be a general issue with ffmpeg.
Ok. Yes, I am suspecting I may not have the correct X11 drivers installed for the Mali GPU. What CPU/GPU is the RPi2 using?
Code: Select all
$ glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Panfrost (0xffffffff)
Device: Mali T760 (Panfrost) (0xffffffff)
Version: 20.0.4
Accelerated: yes
Video memory: 4002MB
Unified memory: yes
Preferred profile: compat (0x2)
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
OpenGL vendor string: Panfrost
OpenGL renderer string: Mali T760 (Panfrost)
OpenGL version string: 2.1 Mesa 20.0.4
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 20.0.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
Looks like the equivalent of RPi's VC4 GPU. Yeah, all things considered, it could be that the driver/module isn't as performant yet. Keep an eye on development though. Perhaps get in contact with the developers? If you can show that the LLVMPipe rendering renders correctly while their driver shows a red sky for example; perhaps they can fix it?OpenGL version string: 2.1
Ok, I will try to reach out to them and make them aware of the issue. What minimum version of OpenGL does OpenMW require?psi29a wrote: ↑23 Apr 2020, 07:42Looks like the equivalent of RPi's VC4 GPU. Yeah, all things considered, it could be that the driver/module isn't as performant yet. Keep an eye on development though. Perhaps get in contact with the developers? If you can show that the LLVMPipe rendering renders correctly while their driver shows a red sky for example; perhaps they can fix it?OpenGL version string: 2.1
Thanks for the link, I'll take a look at it. Although, as I mentioned in my other post, I suspect the issue is with the GPU driver, which is still under development.BaronPampa wrote: ↑21 Apr 2020, 20:09 https://forum.pine64.org/showthread.php?tid=8665&page=7
A patch for the red sky is mentioned in this thread.
I've been looking at getting OpenMW working on the hardware, using whatever method is available. I thought we had established earlier in the thread that OpenMW doesn't/shouldn't work on GLES anyway?AnyOldName3 wrote: There's stuff in there about desktop GL, but I thought we were discussing getting things working through gl4es earlier?
Ok, I will give the patch a try and see if it helps. Although, the red sky isn't the only issue. Many of the other textures are also redder than they should be (for example the map at the bottom-right of my screenshot). Also, there seems to be an issue with the tree textures that have transparent areas, where the sky seems to be showing through, but not objects or terrain that should be in the background.BaronPampa wrote: ↑26 Apr 2020, 17:41 Regarding the patch - I know that it's used by Android guys to make the red sky look normal. It should have the same effect on your chromebook. OpenMW also has the red sky issue on the Pinebook Pro, an Arm laptop. It's confirmed on the forum that patch solves the issue. All it does is disabling ShadowManager::disableShadowsForStateSet function, whatever it's responsible for. Maybe red sky could be patched in the OpenMW somehow? I suppose that AnyOldName3 would need to take a look.
I've dug it up:
https://raw.githubusercontent.com/xyzz/ ... erge.patch