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Resolution resets - can't run native

Posted: 22 Mar 2020, 14:15
by kvakka
The native resolution of my display is 1920x1080 and I'm running on Windows 10. I can run the original engine in this resolution (after setting resolution using regedit). However, when running OpenMW, the resolution falls to 1280x720 when in full screen mode. I can set it to 1080p in the OpenMW launcher or in the settings.cfg. When I hit "play", the launcher closes, my desktop momentarily sets itself to a lower resolution, and the game opens in that lower resolution. When I go to settings in game, it indeed says 1280x720. I can then change the resolution in game setting. The screen flashes and the settings say that I'm now in 1920x1080, but when I look around the game world, I see that these are clearly lies - the resolution is as low as it was. Next time I open the launcher or look at settings.cfg, the resolution is set to 1280x720.

The openmw.log file in my Documents/My Games/OpenMW directory honestly states that it is saving my low resolution just before exiting the same (I've checked: the messages appear only when exiting, not before). Looks like this:
... ommitted for brevity ...
Changed setting: [Video] resolution x = 1280
Changed setting: [Video] resolution y = 720
Updating settings file: "C:\...\My Games\OpenMW/settings.cfg"
Quitting peacefully.
Please help! Where should I look for a settings file that's causing this?

P.S. I had this issue with the default engine. Reinstalled the game through Steam - didn't help. Finally ran "Verify integrity of game files." Steam said that it will replace two files (don't know which) and that fixed it. Is there an OpenMW equivalent?

Re: Resolution resets - can't run native

Posted: 23 Mar 2020, 22:08
by AnyOldName3
We've had weird issues like this, and we're pretty sure it's SDL's fault. Maybe try a nightly - we recently bumped the SDL version and hopefully, the issue's been resolved at their end.

Re: Resolution resets - can't run native

Posted: 24 Mar 2020, 08:32
by psi29a
I don't believe that nightlies have been bumped, ace needs to bump his SDL2 version for the windows nightlies.

Ubuntu/Debian have been using SDL 2.10 for the last few releases.

Re: Resolution resets - can't run native

Posted: 25 Mar 2020, 00:22
by kvakka
Thank you both. I tried the nightly (from March 17) anyway - same result.

Re: Resolution resets - can't run native

Posted: 25 Mar 2020, 01:47
by kvakka
By the way, I can play in windowed mode. It opens with the task bar visible at the bottom (as others have reported elsewhere), but switching to 1920 x 1080 in game settings usually sets it straight. Sometimes I have to relaunch the game a couple of times.

Re: Resolution resets - can't run native

Posted: 29 Mar 2020, 02:41
by Night0wl
I was having the same issue on macOS with both the stable build (OpenMW-0.45.0.dmg) and today's nightly (OpenMW-28032020-d6d8ed2.dmg) -- it was reverting to 1680 x 1050 from the native 2880 x 1880 (which I had entered in settings.cfg).

For anyone else with this issue, I fixed it by loading the game with fullscreen = true, setting the resolution in the game itself, then exiting. It preserved the resolution from then on. Afterwards, I added a scaling factor of 1.5 in settings.cfg under [GUI], which also worked fine.

So it seems to be finicky as to whether you adjust the resolution in the game vs. the config file. I'm not sure if this is something I did wrong or a bug.

Re: Resolution resets - can't run native

Posted: 09 Apr 2020, 00:12
by kvakka
I tried again with the most recent Windows nightly (2020-03-25) - same process as Night0wl suggested - and got the same result as before.