Blind effect and partial magicka resist causes crashes
Posted: 16 Mar 2020, 19:20
Been doing some testing, and it seems there's a rather serious problem in the latest nightlies (running Linux Mint 19.3). I don't have a GitLab account to create a bug report, and would rather not have to make one to keep track of it, plus posting on the forums may help other players identify the problem.
The bug itself appears rather straightforward, though -- if the player is hit with a Blind effect and has a Resist Magicka effect total of more than 0 but less than 100%, the game crashes. Not quite literally every time, but a good 90% of the time, I'd say. This happens regardless of the source of the effects. My testing thus far has consisted firstly of my current character (a Breton) being affected by a blind spell from enemies (crashed every time), using a scripted spell that has blind on self as one of its effects (crashes almost every time), and equipping the Boots of Blinding Speed without using other resist effects to get to 100% first (crashes every time). I also created a Dunmer for testing purposes. The Boots of Blinding Speed on the Dunmer do not cause the game to crash. However, when I first equipped the Savior's Hide, and then the Boots of Blinding Speed, the game segfaulted immediately. My current, though admittedly uninformed, hypothesis on why the scripted spell, which brings up the spellmaking menu, doesn't always cause the game to crash, is that it sometimes processes things in such a way that the problematic segment of code gets skipped due to the forcible pause from the appearance of the menu.
Here's my crash log as well, while we're at it, in case that helps people narrow the problem down further.
The bug itself appears rather straightforward, though -- if the player is hit with a Blind effect and has a Resist Magicka effect total of more than 0 but less than 100%, the game crashes. Not quite literally every time, but a good 90% of the time, I'd say. This happens regardless of the source of the effects. My testing thus far has consisted firstly of my current character (a Breton) being affected by a blind spell from enemies (crashed every time), using a scripted spell that has blind on self as one of its effects (crashes almost every time), and equipping the Boots of Blinding Speed without using other resist effects to get to 100% first (crashes every time). I also created a Dunmer for testing purposes. The Boots of Blinding Speed on the Dunmer do not cause the game to crash. However, when I first equipped the Savior's Hide, and then the Boots of Blinding Speed, the game segfaulted immediately. My current, though admittedly uninformed, hypothesis on why the scripted spell, which brings up the spellmaking menu, doesn't always cause the game to crash, is that it sometimes processes things in such a way that the problematic segment of code gets skipped due to the forcible pause from the appearance of the menu.
Here's my crash log as well, while we're at it, in case that helps people narrow the problem down further.