I have enabled shadows using the following options:
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[Shadows] enable shadows = true # This defaults to false number of shadow maps = 3 split point uniform logarithmic ratio = 0.5 # This has a default of 0.5, but at that setting shadows look odd split point bias = 0.0 enable debug hud = false enable debug overlay = false compute tight scene bounds = false shadow map resolution = 1024 # Or up to 4096 if you have a powerful GPU minimum lispsm near far ratio = 0.25 polygon offset factor = 1.1 polygon offset units = 4.0 normal offset distance = 1.0 use front face culling = true actor shadows = true # This defaults to false player shadows = true # This defaults to false terrain shadows = true # This defaults to false object shadows = true # This defaults to false enable indoor shadows = true
My system is Pop_OS 19.04 with openmw-daily ppa. I wasn't getting shadows before either though. I can post my openmw log and cfg files if needed.
My hardware is an i5-3550, GTX1060 6GB, nvidia 430.34 driver, 16gb ram, and Im running from a crucial mx500 480gb ssd.
I am not sure what to try.