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Re: Build for Elbrus(VLIW)
Posted: 16 May 2019, 16:40
by sirherrbatka
I would appreciate guys if you would post error messages in the English language. Sadly despite spending years attempting to learn basics back in the school I really can't read Russian. My failure, for sure, but the language barrier limits other forum users to even a greater degree than me.
Re: Build for Elbrus(VLIW)
Posted: 16 May 2019, 16:54
by DJs3000
sirherrbatka, ok.
-
Spoiler: Show
- [ 26%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwgui/mapwindow.cpp.o
lcc: "/usr/local/include/MYGUI/MyGUI_Any.h", line 173: error: no operator "=="
matches these operands
operand types are: const ESM::CustomMarker == ESM::CustomMarker
return getType() == other->getType() && held == static_cast<Holder*>(other)->held;
^
detected during:
instantiation of "std::enable_if<<expression>, bool>::type
MyGUI::Any::Holder<ValueType>::compareImpl(MyGUI::Any::Pl
aceholder *) const [with ValueType=ESM::CustomMarker,
T=ESM::CustomMarker]" at line 167
instantiation of "bool
MyGUI::Any::Holder<ValueType>::compare(MyGUI::Any::Placeh
older *) const [with ValueType=ESM::CustomMarker]" at
line 150
implicit generation of "MyGUI::Any::Holder<ValueType>::~Holder()
[with ValueType=ESM::CustomMarker]" at line 150
instantiation of class "MyGUI::Any::Holder<ValueType> [with
ValueType=ESM::CustomMarker]" at line 150
instantiation of "MyGUI::Any::Holder<ValueType>::Holder(const
ValueType &) [with ValueType=ESM::CustomMarker]" at line
75
instantiation of "MyGUI::Any::Any(const ValueType &) [with
ValueType=ESM::CustomMarker]" at line 332 of
"/root/openmw/apps/openmw/mwgui/mapwindow.cpp"
1 error detected in the compilation of "/root/openmw/apps/openmw/mwgui/mapwindow.cpp".
make[2]: *** [apps/openmw/CMakeFiles/openmw.dir/mwgui/mapwindow.cpp.o] Error 1
make[1]: *** [apps/openmw/CMakeFiles/openmw.dir/all] Error 2
make: *** [all] Error 2
Re: Build for Elbrus(VLIW)
Posted: 16 May 2019, 17:18
by akortunov
git checkout MyGUI3.2.2
I see no "release-3.2.2" tag in MyGUI repo.
As about error message, I suppose the master branch in MyGUI repo is just a bit broken right now.
Re: Build for Elbrus(VLIW)
Posted: 16 May 2019, 18:09
by DJs3000
akortunov wrote: ↑16 May 2019, 17:18
git checkout MyGUI3.2.2
I see no "release-3.2.2" tag in MyGUI repo.
As about error message, I suppose the master branch in MyGUI repo is just a bit broken right now.
git checkout -b MyGUI3.2.2 - Successfully switched.
in file CMakeLists.txt
-
Spoiler: Show
- set(MYGUI_RENDERSYSTEM 3 CACHE STRING
"Specify the Render System. Possible values:
1 - Dummy
2 - Export (latter)
3 - Ogre
4 - OpenGL
5 - Direct3D 9
6 - Direct3D 11"
I change to 4 and get the error:
-
Spoiler: Show
- [ 29%] Building CXX object Common/CMakeFiles/Common.dir/Base/OpenGL/BaseManager.cpp.o
lcc: "/root/mygui/Common/Base/OpenGL/BaseManager.cpp", line 9: catastrophic error:
cannot open source file "windows.h"
#include <windows.h>
^
1 catastrophic error detected in the compilation of "/root/mygui/Common/Base/OpenGL/BaseManager.cpp".
Compilation terminated.
make[2]: *** [Common/CMakeFiles/Common.dir/Base/OpenGL/BaseManager.cpp.o] Error 1
make[1]: *** [Common/CMakeFiles/Common.dir/all] Error 2
make: *** [all] Error 2
Windows.h is not present in the source code.
Re: Build for Elbrus(VLIW)
Posted: 16 May 2019, 19:16
by akortunov
DJs3000 wrote: ↑16 May 2019, 18:09
Windows.h is not present in the source code.
Of course it is not present - it is a system header from Windows.
I suppose you should disable tools and examples when you run CMake on MyGUI:
Code: Select all
-DMYGUI_BUILD_DEMOS=FALSE -DMYGUI_BUILD_TOOLS=FALSE
https://github.com/MyGUI/mygui/issues/24
Re: Build for Elbrus(VLIW)
Posted: 16 May 2019, 21:44
by DJs3000
akortunov wrote: ↑16 May 2019, 19:16
DJs3000 wrote: ↑16 May 2019, 18:09
Windows.h is not present in the source code.
Of course it is not present - it is a system header from Windows.
I suppose you should disable tools and examples when you run CMake on MyGUI:
Code: Select all
-DMYGUI_BUILD_DEMOS=FALSE -DMYGUI_BUILD_TOOLS=FALSE
https://github.com/MyGUI/mygui/issues/24
Yes!!! MyGUI build ok! And OpenMW build ok!
Tomorrow will be able to test the performance of the game)
Re: Build for Elbrus(VLIW)
Posted: 17 May 2019, 07:44
by DJs3000
Someone give in private messages "content file". Thank.
Re: Build for Elbrus(VLIW)
Posted: 18 May 2019, 02:05
by AnyOldName3
As in you want someone to talk you through setting things up, or you want someone to send you a copy of Morrowind? If it's the latter, you're not going to get any help, and we might have to ban you (although I'm not sure we actually have a formal rule about that). You need to actually buy Morrowind to use OpenMW unless you're going to be creating your own game or using OpenMicroWave or the Example Suite.
Re: Build for Elbrus(VLIW)
Posted: 18 May 2019, 03:15
by raevol
What did I miss!
Re: Build for Elbrus(VLIW)
Posted: 18 May 2019, 13:20
by AnyOldName3
It's a three minute demo game destinedtodie made, and is what we bundle with the play store release.