Build for Elbrus(VLIW)

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DJs3000
Posts: 18
Joined: 15 May 2019, 16:48
Location: Moscow

Build for Elbrus(VLIW)

Post by DJs3000 »

Hello. I'm trying to build openmw for Elbrus. Elbrus is Russian computer on an alternative CPU architecture(VLIW). Elbrus use Linux(e2k). e2k this is code name architecture Elbrus. Error:
Spoiler: Show
Which package cannot be found?
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sirherrbatka
Posts: 2159
Joined: 07 Aug 2011, 17:21

Re: Build for Elbrus(VLIW)

Post by sirherrbatka »

That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway).
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akortunov
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Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Build for Elbrus(VLIW)

Post by akortunov »

sirherrbatka wrote: 15 May 2019, 17:08 That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway).
By wizard, not by launcher. There is a BUILD_WIZARD option, which is enabled by default. If disabled, OpenMW will not build the wizard, but in this case you need to setup data manually.
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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: Build for Elbrus(VLIW)

Post by sirherrbatka »

Right.
DJs3000
Posts: 18
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 »

I was able to compile some dependencies:
unshield
OpenSceneGraph
For build mygui, need ogre(open source engine) and problem this step.
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AnyOldName3
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Joined: 26 Nov 2015, 03:25

Re: Build for Elbrus(VLIW)

Post by AnyOldName3 »

You're not going to get anywhere if you can't compile OpenSceneGraph. I was also under the impression that there're ways of making MyGUI not actually require OGRE, but can't remember the details or if this is something I dreamt.
DJs3000
Posts: 18
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 »

AnyOldName3 OpenSceneGraph i have successfully build :)
DJs3000
Posts: 18
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 »

Thanks for the advice! Found where in MyGUI change the rendering method from ogre to OpenGL 3.x
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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: Build for Elbrus(VLIW)

Post by sirherrbatka »

Also, once you manage to run the game I would be very interested to see it. I have no idea what kind of GPU this machine can possibly have, so it would be very difficult to establish any insight into the practical performance, but this stuff is so exotic outside of the Russia that I can't help but check it out :-)
DJs3000
Posts: 18
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 »

All dependencies build ok. In the process of compiling openmw, crashes with an error:
Spoiler: Show
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