Support for running, installing or compiling OpenMW
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NordPaladin
Posts: 20 Joined: 30 Mar 2019, 19:30
Location: Приморский край
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Post
by NordPaladin » 01 Apr 2019, 08:41
Crosshair - sight is not in the game. Enabled in the settings.
Made screen on dark the surface. To make sure.
Spoiler: Show
Spoiler: Show
akortunov
Posts: 900 Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Post
by akortunov » 01 Apr 2019, 09:28
Make sure you do not use the crosshair (target.dds) replacer with increased resolution, it should have the 32x32 size.
NordPaladin
Posts: 20 Joined: 30 Mar 2019, 19:30
Location: Приморский край
Contact:
Post
by NordPaladin » 02 Apr 2019, 10:07
akortunov wrote: ↑ 01 Apr 2019, 09:28
Make sure you do not use the crosshair (target.dds) replacer with increased resolution, it should have the 32x32 size.
I don't use target.dds.
silentthief
Posts: 456 Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles
Post
by silentthief » 02 Apr 2019, 20:13
Are you on a Mac? I seem to remember that there was some wonkyness with the crosshairs with some users on Macs. Please give us your setup info (OS/build #/ where you got the install -nightlies or official release) and output from the openmw.log?
ST
NordPaladin
Posts: 20 Joined: 30 Mar 2019, 19:30
Location: Приморский край
Contact:
Post
by NordPaladin » 03 Apr 2019, 15:25
silentthief wrote: ↑ 02 Apr 2019, 20:13
Are you on a Mac? I seem to remember that there was some wonkyness with the crosshairs with some users on Macs. Please give us your setup info (OS/build #/ where you got the install -nightlies or official release) and output from the openmw.log?
PC/
build - I don't understand what you're saying. (0.45.0 installed)/
where you got the instal - downloaded here on site..
Spoiler: Show Loading config file: C:\Users\Владимир\Documents\My Games\OpenMW/openmw.cfg
Loading config file: ./openmw.cfg
OpenMW version 0.45.0
Revision: e29e3248fc
Using Cyrillic font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: C:\Users\Владимир\Documents\My Games\OpenMW/settings.cfg
Adding BSA archive F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Bloodmoon.bsa
Adding data directory F:\SteamLibrary\steamapps\common\Morrowind\Data Files
Adding data directory C:\Users\Владимир\Documents\My Games\OpenMW/data
Initializing OpenAL...
Opened "OpenAL Soft on Динамики (Realtek High Definition Audio)"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.17.2
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
OpenAL Soft on Динамики (Realtek High Definition Audio)
Loading content file Morrowind.esm
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warning fallingScript line 46, column 6 (endif)
endif without matching if/elseif
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Unhandled controller NiPathController on node 72 in meshes/e/magic_hit_rest.nif
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Changed setting: [Camera] field of view = 43.7854
Changed setting: [Windows] stats h = 0.325
Changed setting: [Windows] stats w = 0.251042
Added new setting: [Windows] barter h = 0.759259
Added new setting: [Windows] barter w = 0.491146
Added new setting: [Windows] barter x = 0.488542
Added new setting: [Windows] barter y = 0.139815
Added new setting: [Windows] inventory h = 0.568519
Added new setting: [Windows] inventory w = 0.45
Added new setting: [Windows] inventory x = 0.0145833
Added new setting: [Windows] inventory y = 0.350926
Added new setting: [Windows] map h = 0.175926
Added new setting: [Windows] map pin = true
Added new setting: [Windows] map w = 0.100521
Added new setting: [Windows] map x = 0.899479
Added new setting: [Windows] map y = 0
Added new setting: [Windows] spells h = 0.452778
Added new setting: [Windows] spells w = 0.334896
Added new setting: [Windows] spells x = 0.654688
Added new setting: [Windows] spells y = 0.446296
Changed setting: [Input] camera sensitivity = 0.2
Changed setting: [General] anisotropy = 4
Created new setting section: Map
Added new setting: [Map] global = true
Updating settings file: "C:\Users\Владимир\Documents\My Games\OpenMW/settings.cfg"
Quitting peacefully.
silentthief
Posts: 456 Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles
Post
by silentthief » 03 Apr 2019, 16:06
NordPaladin wrote: ↑ 03 Apr 2019, 15:25
PC/
build - I don't understand what you're saying. (0.45.0 installed)/
where you got the instal - downloaded here on site..
was able to see that you are using windows from the openmw.log (and if you downloaded it here, it was the official release not one of the nightly bugfix releases), however was not able to tell why the crosshair is not showing. Perhaps one of the other troubleshooting people has an idea??
ST
akortunov
Posts: 900 Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Post
by akortunov » 03 Apr 2019, 16:47
There is a roughly 80% chance that you use a non-32x32-size target.dds despite you claim that you do not.
The only thing I can suggest to do is to put a target.dds from the attached ZIP-archive to the F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Textures to make sure the texture itself is valid.
NordPaladin wrote: ↑ 02 Apr 2019, 10:07
I don't use target.dds.
But both Morrowind and OpenMW do. It should be either in the Morrowind.bsa or in the the Data Files\Textures folder. Otherwise there would be an error about missing target.dds in the log.
Attachments
target.zip
(334 Bytes) Downloaded 405 times
NordPaladin
Posts: 20 Joined: 30 Mar 2019, 19:30
Location: Приморский край
Contact:
Post
by NordPaladin » 04 Apr 2019, 10:31
silentthief wrote: ↑ 03 Apr 2019, 16:06
was able to see that you are using windows from the openmw.log
Well it is necessary. And the that I wrote the PC - personal computer. This does not mean that I use Windows... LOL
NordPaladin
Posts: 20 Joined: 30 Mar 2019, 19:30
Location: Приморский край
Contact:
Post
by NordPaladin » 04 Apr 2019, 10:40
akortunov wrote: ↑ 03 Apr 2019, 16:47
There is a roughly 80% chance that you use a non-32x32-size target.dds despite you claim that you do not.
The only thing I can suggest to do is to put a target.dds from the attached ZIP-archive to the F:\SteamLibrary\steamapps\common\Morrowind\Data Files\Textures to make sure the texture itself is valid.
NordPaladin wrote: ↑ 02 Apr 2019, 10:07
I don't use target.dds.
But both Morrowind and OpenMW do. It should be either in the Morrowind.bsa or in the the Data Files\Textures folder. Otherwise there would be an error about missing target.dds in the log.
Thanks for the file. Helped. I did have a target file of 128x128 pixels.
lysol
Posts: 1513 Joined: 26 Mar 2013, 01:48
Location: Sweden
Post
by lysol » 04 Apr 2019, 13:27
I edited the topic title to be more descriptive for future googlers. Glad your problem was solved!