[Solved] Should water shader look like this?

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Rubicon
Posts: 5
Joined: 22 Feb 2019, 14:49

[Solved] Should water shader look like this?

Post by Rubicon » 22 Feb 2019, 15:44

Hi! I am somewhat confused as to what default water shader should look like in openMW ver 0.44.

For instance, here is a PR merged on Sep 20, 2017. This is what water looks in images in "Conversation" tab there:
Spoiler: Show
This is what water looks like for me in game:
Spoiler: Show
Running a lot of mods, but, as long as contents of "openmw/resources/shaders" are not modified, this should have no effect on water shader, right?

Settings.cfg contents:
Spoiler: Show

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AnyOldName3
Posts: 1477
Joined: 26 Nov 2015, 03:25

Re: Should water shader look like this?

Post by AnyOldName3 » 22 Feb 2019, 15:52

What happens if you set the refraction scale setting back to 1.0?
AnyOldName3, Master of Shadows

Rubicon
Posts: 5
Joined: 22 Feb 2019, 14:49

Re: Should water shader look like this?

Post by Rubicon » 22 Feb 2019, 15:57

It is still flat
Spoiler: Show
EDIT: fixed image

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Capostrophic
Posts: 625
Joined: 22 Feb 2016, 20:32

Re: Should water shader look like this?

Post by Capostrophic » 22 Feb 2019, 16:05

You don't have png readerwriter plugin for whatever reason. Check openmw.log for possible warnings regarding this.

Do you use the Linux generic binary? If so, do you have libpng12 installed?

Rubicon
Posts: 5
Joined: 22 Feb 2019, 14:49

Re: Should water shader look like this?

Post by Rubicon » 22 Feb 2019, 16:22

Using this openmw build from here:

openmw.log has these lines:
Spoiler: Show

openmw/lib dir contents

Code: Select all

[email protected]:~/openmw-0.44.0-Linux-64Bit/lib$ ls -la | grep png
[email protected]:~/openmw-0.44.0-Linux-64Bit/lib$ ls -la osgPlugins-3.4.1/ | grep png
-rwxr-xr-x 1 lexest lexest   52260 Jan 19  2018 osgdb_png.so
 
I have not manually installed libpng12

EDIT:

Code: Select all

apt list --installed | grep png
tells me that I have a libpng16-16 package.

EDIT again:
Now I see my error:
Spoiler: Show

Rubicon
Posts: 5
Joined: 22 Feb 2019, 14:49

Re: Should water shader look like this?

Post by Rubicon » 22 Feb 2019, 16:49

Thanks @Capostrophic and @AnyOldName3 for your help. I am sorry to have wasted your time.
With the correct lib installed it just works

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lysol
Posts: 1294
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: [Solved] Should water shader look like this?

Post by lysol » 22 Feb 2019, 17:07

I hope you don't mind I edited the title to show that this was solved. :)
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Rubicon
Posts: 5
Joined: 22 Feb 2019, 14:49

Re: [Solved] Should water shader look like this?

Post by Rubicon » 22 Feb 2019, 17:12

Not at all :D

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