Again, this may be irrelevant, but one of the messages (the most recent - after reverting to standard 1 exterior cell loading and 8000 visibility - fps maybe well above 50) occurred south of Ebonheart. It might still be Danso that dies, but I can't be certain. I'll try walking into the area tomorrow evening and report the results.
PS What's double precision bullet?
Essesntial NPC Death Messages
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Re: Essesntial NPC Death Messages
Bullet is the physics SDK OpenMW uses. Double precision floating point values have double precision (duh) compared to normal floating point numbers and their usage allows to have much more accurate calculations, which is necessary to avoid some of Bullet shortcomings regarding collisions.
Re: Essesntial NPC Death Messages
Or we can try to do not use the actor's base as an origin for raytracing - it does not work well, especially on slopes.
Re: Essesntial NPC Death Messages
Did it make its way into git master or does it still need to be implemented?AnyOldName3 wrote: ↑22 Dec 2018, 01:55 If it's the Vivec cantons, I'm pretty sure that's one of the things sorted by switching to double-precision Bullet, which is the plan going forward. There's not much else we can do about it.