[W10] Today's daily builds (5th Dec) not saving outdoors!
[W10] Today's daily builds (5th Dec) not saving outdoors!
As per the subject line, really. The game crashes when attempting to create a save game outdoors; interiors seem unaffected. Latest daily build, Win10 64-bit. No obvious messages about this in openmw.log.
Last edited by Sslaxx on 07 Dec 2018, 19:14, edited 2 times in total.
- Capostrophic
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Re: [W10] Today's daily builds (5th Dec) not saving!
The reason of the freezes is this commit.
- psi29a
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Re: [W10] Today's daily builds (5th Dec) not saving!
Should that be reverted?
- AnyOldName3
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Re: [W10] Today's daily builds (5th Dec) not saving!
Except for the issues it's causing, it's a good commit. It's something that's going to have to get done at some point, but it might be a reasonable idea to temporarily revert it until the issues it's exposing can be located and fixed.
Re: [W10] Today's daily builds (5th Dec) not saving!
For me game freezes when OpenMW tries to take screenshot for savegame here.
I suppose it get a deadlock in the osg::ViewerBase::renderingTraversals(), when awaiting for _endDynamicDrawBlock.
I suppose it get a deadlock in the osg::ViewerBase::renderingTraversals(), when awaiting for _endDynamicDrawBlock.
Last edited by akortunov on 06 Dec 2018, 17:35, edited 2 times in total.
- AnyOldName3
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Re: [W10] Today's daily builds (5th Dec) not saving!
Maybe our double-buffered geometries for skinned stuff aren't technically enough for current frame + previous frame + screenshot frame and this commit has made OSG start enforcing this.
- psi29a
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Re: [W10] Today's daily builds (5th Dec) not saving!
Has any of the 360-screenshot code had an inpact/influence here?