UCNature Shiny rocks, ore deposits

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smokeyninja
Posts: 19
Joined: 26 Oct 2018, 07:51

UCNature Shiny rocks, ore deposits

Post by smokeyninja »

The ore pockets themselves are fine but the rock material is shiny, narrowed the problem down to meshes/Ore/Mo or at least removing that trades the shiny problem for giant yellow trouble blocks. There's no NiSourceTextureEffect so I tried removing the texture source for the rock bit but that made everything worse. No _nm/normal etc. textures in my textures folder and idk what to try next...
downloaded from https://www.nexusmods.com/morrowind/mods/46117 because the official fliggerty download is unavailable. I'll keep messing with it and if I luck my way into an answer I'll edit with details.
DassiD
Posts: 14
Joined: 25 Apr 2016, 13:26

Re: UCNature Shiny rocks, ore deposits

Post by DassiD »

Even if you remove the bump map, the mesh in itself still has the properties changed.
You can install this: https://www.nexusmods.com/morrowind/mods/45140
Or this: https://www.nexusmods.com/morrowind/mods/46154
smokeyninja
Posts: 19
Joined: 26 Oct 2018, 07:51

Re: UCNature Shiny rocks, ore deposits

Post by smokeyninja »

DassiD wrote: 18 Nov 2018, 12:39
You can install this: https://www.nexusmods.com/morrowind/mods/45140
I'm using that, just tried dropping it in on top of UCnature, no change
Rock to the left of the cursor shows the problem as good as a picture can, https://ibb.co/mWewvL
I stuck as close as I could to the recommended list barring Mesh improvements optimized and UC armory since they're unavailable. Otherwise only removed gameplay changes Modding-OpenMW

Edit 1: Found the rocks were acting like containers, installed graphic herbalism on top of UCnature as well hoping it would help, no change on the graphics front.

Edit 2: Separating this from my first edit because it was more a side note of finding a mechanics bug for later;
reentering the mine I was testing at dumped like 10 ebony into my inventory, tested harvesting on probably that many... not so worried about that last part, I'll worry about that next :lol:
smokeyninja
Posts: 19
Joined: 26 Oct 2018, 07:51

Re: UCNature Shiny rocks, ore deposits

Post by smokeyninja »

Well, I took a break and I'm back to this one, tackling it from a different angle I found that removing graphic herbalism extra.esp from my load order fixed the issue, but sadly that means ore are back to acting like containers. I did a bit more looking into it and found that with graphic herbalism extra.esp installed if I looked at the rocks right they would act like containers, like normal Morrowind, but they act as expected for graphic herbalism over most of the ore deposits surface... but I'm not sure what else to try for now... this is my mod list https://modding-openmw.com/mods/
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