FPS drops in 0.44 compared to 0.43 related to physics
Posted: 28 Oct 2018, 01:17
Hi everyone,
I just registered here due to a problem I currently have. I will probably stay on 0.43 for know because of that problem.
I tried to search a bit for similar problems here, but didn't find anything, so I hope this is not a know problem.
Anyway, after taking a break for a few months, I came back to Morrowind or openMW. I used 0.43 before the break and heavily modded it. My mod setup is more or less based on the Morrowind STEP guide, where I replaced fake bump mapped mods with normal map mods specifically made for openMW.
Important settings in openMW:
exterior cell load distance = 3
My hardware:
i-6600k @ 4.3 GHz
GTX 1060 6 GB
16 GB RAM
I noticed a massive FPS drop after upgrading to 0.44 from 0.43. In Balmora, it goes from about 30-35 to 20-25. It is most noticable in Ald-ruhn: FPS goes from 45-50 to 10-15!
In the overlay that is enabled with F3, I see high values at "physics".
With all esp and omwaddons enabled (Ald-ruhn, the spot where you are teleported with coc)
0.43: ~5
0.44: ~35
All esps deactivated (mod data and thus replacers still active; mod handling via this text file with the data folders is currently a bit too clunky for me to test it further and deactivate everything):
0.43: ~0.9
0.44 ~15
The same save was used, loaded with different esps active.
In further testing, two plugins did have the strongest effect on physics. Deactivating those two is almost identical to deactivating everything:
NX_Guards_Complete.esp (drops physics by about 5)
Starfires NPC Additions Ver-1.11.esp (drops physics by about 15)
Those two are mods that add a lot of NPCs. I already found the other thread to physics skyrocketing by NPCs collisions or something like that. Don't understand the details. I don't know if this is related to that, the thread is already closed.
I just wondered if this is well-known or if there is a problem on my end. As is stands, I will stay at 0.43 (which is not much of a problem, I found it to be pretty functional the last time I played) because the FPS is too heavy for my settings. I could reduce cell load distance, but I prefer it a 3 because there are no distance statics yet.
I just registered here due to a problem I currently have. I will probably stay on 0.43 for know because of that problem.
I tried to search a bit for similar problems here, but didn't find anything, so I hope this is not a know problem.
Anyway, after taking a break for a few months, I came back to Morrowind or openMW. I used 0.43 before the break and heavily modded it. My mod setup is more or less based on the Morrowind STEP guide, where I replaced fake bump mapped mods with normal map mods specifically made for openMW.
Important settings in openMW:
exterior cell load distance = 3
My hardware:
i-6600k @ 4.3 GHz
GTX 1060 6 GB
16 GB RAM
I noticed a massive FPS drop after upgrading to 0.44 from 0.43. In Balmora, it goes from about 30-35 to 20-25. It is most noticable in Ald-ruhn: FPS goes from 45-50 to 10-15!
In the overlay that is enabled with F3, I see high values at "physics".
With all esp and omwaddons enabled (Ald-ruhn, the spot where you are teleported with coc)
0.43: ~5
0.44: ~35
All esps deactivated (mod data and thus replacers still active; mod handling via this text file with the data folders is currently a bit too clunky for me to test it further and deactivate everything):
0.43: ~0.9
0.44 ~15
The same save was used, loaded with different esps active.
In further testing, two plugins did have the strongest effect on physics. Deactivating those two is almost identical to deactivating everything:
NX_Guards_Complete.esp (drops physics by about 5)
Starfires NPC Additions Ver-1.11.esp (drops physics by about 15)
Those two are mods that add a lot of NPCs. I already found the other thread to physics skyrocketing by NPCs collisions or something like that. Don't understand the details. I don't know if this is related to that, the thread is already closed.
I just wondered if this is well-known or if there is a problem on my end. As is stands, I will stay at 0.43 (which is not much of a problem, I found it to be pretty functional the last time I played) because the FPS is too heavy for my settings. I could reduce cell load distance, but I prefer it a 3 because there are no distance statics yet.