Screen Resolution
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Screen Resolution
What is the max screen resolution? Are you planning on keeping it below 1080p until after the 1.0 release?
Re: Screen Resolution
It should not be too difficult to calculate the FOV from the current resolution.
Or at least it is possible for this site.
If OpenMW would adjust the FOV using the resolution it should just-work; at least for the 3d world. The overlay menus might appear only in the center, but it is not a problem.
Or at least it is possible for this site.
If OpenMW would adjust the FOV using the resolution it should just-work; at least for the 3d world. The overlay menus might appear only in the center, but it is not a problem.
Re: Screen Resolution
1080p is 1920×1080? I am not clued up with television resolutions.ElderTroll wrote:What is the max screen resolution? Are you planning on keeping it below 1080p until after the 1.0 release?
Anyway, it should run at what your monitor(s) support. I have run it at 2580x1024.
Re: Screen Resolution
yep, and the p stands for Progressive.Yacoby wrote:1080p is 1920×1080?
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: Screen Resolution
Thanks everyone.
Turns out my computers resolution is low. I think this feature in itself will be exciting to people. Yacoby, I would love to see a video taken from your computer. Does OpenMW support mods/texture replacers/higher polygon models?
Turns out my computers resolution is low. I think this feature in itself will be exciting to people. Yacoby, I would love to see a video taken from your computer. Does OpenMW support mods/texture replacers/higher polygon models?
Re: Screen Resolution
OpenMW is based on Ogre3d, probably the most popular open source graphics engine, and whatever Ogre supports, we can support with a little tweaking, or an extra library. You can look up some demos in youtube to see what we'll be eventually capable of.
- ElderTroll
- Posts: 499
- Joined: 25 Jan 2012, 07:01
Re: Screen Resolution
All the wonderful programs, editors, and features the Ogre community develops and shares offer huge possibilities for OpenMW's future. However, I think there was a misunderstanding. I want to know if OpenMW can load and render the high resolution texture replacements that fans have made for Morrowind? I assume OpenMW can, but I just wanted confirmation.
Re: Screen Resolution
These are simply drop-in replacements for the texture files, right? Then I see no problem. I am occasionally testing OpenMW with the U9: Redemption TC (where I am one of the lead developers). We are using high-res textures and they work flawlessly.
- psi29a
- Posts: 5361
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- Location: Belgium
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Re: Screen Resolution
I had no idea you lead up U9... I was watching that project as well.Zini wrote:These are simply drop-in replacements for the texture files, right? Then I see no problem. I am occasionally testing OpenMW with the U9: Redemption TC (where I am one of the lead developers). We are using high-res textures and they work flawlessly.
Would that then make U9 running on OpenMW a complete game (per definition for Total Conversion) or would that still require morrowind.esm?
Cheers!
Re: Screen Resolution
Nope. We are reusing some of the MW models. Morrowind.esm is not required, but a bunch of textures and meshes and even a few sound effects.Would that then make U9 running on OpenMW a complete game (per definition for Total Conversion) or would that still require morrowind.esm?