Performance Issues
Posted: 21 Sep 2018, 09:16
It is late my time, so I'll be brief now and get performance metrics in the morning.
I had a couple of questions related to performance. I generally have relatively poor frame rate with OpenMW, but due to the nature of this project as a work in progress, I previously shrugged it off. I decided to try out tes3mp today, and while running around I noticed that my performance was really bad. I switched over the regular OpenMW to check my performance with the same mod setup, and got much better performance. I did note, using the F3 metrics that when I was running tes3mp and getting poor performance, the physics value was quite high (70s to 90s). It was still in the 30s to 40s in the same area on regular OpenMW, but there could have been other factors at play. I found an old thread (linked below) talking about a link between physics and frame rate, but from a couple of other threads talking about the same issue, it sounded like the issue should be (mostly) resolved in more recent versions of OpenMW.
viewtopic.php?f=2&t=3696&hilit=sadrith+mora
So, questions:
Why would physics be spiking like this? For some context, it wasn't in a city, it was actually in the fields near Suran. I know that does matter, and I'll get performance metrics in the morning.
Has the issue discussed in the linked thread been improved upon significantly in recent updates?
Is there a reason why tes3mp might see worse performance than regular OpenMW? I know this is the OpenMW forum, but I know that tes3mp shares this forum and this line of questioning is too long to post in Discord. I am hosting the server on the same computer that I am playing on.
Basic computer setup:
Windows 10
i7-5820k OC @4 GHz **
NVidia GTX 1080Ti 11GB
32GB RAM (couldn't tell you the brand)
240GB SSD boot drive
1 TB WD Caviar Black hard drive (this is where the game is located)***
Basic game settings (off the top of my head:
1920x1080 resolution
Full screen, V Sync on
Trillinear, 16x AA, Max draw distance
**This is the part I find odd. It *is* a six core processor, and my understanding is that OpenMW really only utilizes two cores, but the relatively high speed per core should make up for that somewhat, shouldn't it? I know from reading through the forums that the bottleneck on physics was supposed to be CPU related.
***Typing this out made me realize that I am actually running the server from my desktop, which if I am correct, is technically part of the Users folder, which is on the boot drive. Not sure if that would cause issues, but I could see how it might...
I know you really can't help much without more information, actual metrics, but it really is late and I need to get some sleep.
I had a couple of questions related to performance. I generally have relatively poor frame rate with OpenMW, but due to the nature of this project as a work in progress, I previously shrugged it off. I decided to try out tes3mp today, and while running around I noticed that my performance was really bad. I switched over the regular OpenMW to check my performance with the same mod setup, and got much better performance. I did note, using the F3 metrics that when I was running tes3mp and getting poor performance, the physics value was quite high (70s to 90s). It was still in the 30s to 40s in the same area on regular OpenMW, but there could have been other factors at play. I found an old thread (linked below) talking about a link between physics and frame rate, but from a couple of other threads talking about the same issue, it sounded like the issue should be (mostly) resolved in more recent versions of OpenMW.
viewtopic.php?f=2&t=3696&hilit=sadrith+mora
So, questions:
Why would physics be spiking like this? For some context, it wasn't in a city, it was actually in the fields near Suran. I know that does matter, and I'll get performance metrics in the morning.
Has the issue discussed in the linked thread been improved upon significantly in recent updates?
Is there a reason why tes3mp might see worse performance than regular OpenMW? I know this is the OpenMW forum, but I know that tes3mp shares this forum and this line of questioning is too long to post in Discord. I am hosting the server on the same computer that I am playing on.
Basic computer setup:
Windows 10
i7-5820k OC @4 GHz **
NVidia GTX 1080Ti 11GB
32GB RAM (couldn't tell you the brand)
240GB SSD boot drive
1 TB WD Caviar Black hard drive (this is where the game is located)***
Basic game settings (off the top of my head:
1920x1080 resolution
Full screen, V Sync on
Trillinear, 16x AA, Max draw distance
**This is the part I find odd. It *is* a six core processor, and my understanding is that OpenMW really only utilizes two cores, but the relatively high speed per core should make up for that somewhat, shouldn't it? I know from reading through the forums that the bottleneck on physics was supposed to be CPU related.
***Typing this out made me realize that I am actually running the server from my desktop, which if I am correct, is technically part of the Users folder, which is on the boot drive. Not sure if that would cause issues, but I could see how it might...
I know you really can't help much without more information, actual metrics, but it really is late and I need to get some sleep.