Re: Sound effects missing with Rapture 3D
Posted: 23 Aug 2018, 13:58
I contacted Blueripple again here is the answer
We’ll need to dig into this some more, but I had a quick look at the code and it at first glance it does appear we have a bug. There’s handling of the source playing or not, but the code seems to expect the offsets to refer to a buffer that is already present. There may be another reason it thinks it’s okay to make this assumption, but at the moment I can’t see it.
We actually have a minor release in the pipes right now and annoyingly it’s too late to change that, but I’ll get sorting this out into our work queue.
For OpenMW, are folk okay to use the workaround suggested below? (Set the offset after the buffer.) I can probably give a bit of advice if that’s helpful (and if you point me at the right bit of code…).
Thanks for the time and effort you’ve put into investigating and reporting this – now we know about it, we can get it sorted out!