Physics lag issues, syncing issues, mp
Posted: 02 Jan 2018, 02:41
A friend and I are playing openmw multiplayer over LAN, I'm hosting a server. We were running around happily for many hours when my game shed any and all semblance of a playable framerate (2-4 fps from a usual 20-30 in a town). After looking at the performance monitor it was clearly the physics screwing me over at 200-300 ms. It's only like this around Ald Ruhn's exterior, probably some object or npc glitching out around the silt strider part of town. It works fine everywhere else. My friend however has no issues. It is for all intents and purposes unmodded. (run faster.esp and optimised meshes which I tried uninstalling to fix the issue unsuccessfully)
I looked around at the physics meshes with a console and didn't see anything overtly upsetting.
Wondering how I can reset the Ald Ruhn cell or something to kick over this hurdle on my path to enjoyment.
On top of that, containers don't get synced between me and my friend 90% of the time. They only sync when someone reconnects, or when the game feels like it.
Finally, I'm new to openmw and wondering when the next release can be expected, I haven't been around long enough to guesstimate development times. Synced enchantments and stuff sounds exciting!
I looked around at the physics meshes with a console and didn't see anything overtly upsetting.
Wondering how I can reset the Ald Ruhn cell or something to kick over this hurdle on my path to enjoyment.
On top of that, containers don't get synced between me and my friend 90% of the time. They only sync when someone reconnects, or when the game feels like it.
Finally, I'm new to openmw and wondering when the next release can be expected, I haven't been around long enough to guesstimate development times. Synced enchantments and stuff sounds exciting!