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Performance Questions (Tips Welcome!)

Posted: 04 Dec 2017, 21:55
by Shinino
Hi, I just set up OpenMW and loaded a ton of mods. I made sure everything is compatible and there are no obvious conflicts. I load up into Seyda Neen and I'm averaging about 20-40 FPS on a Ryzen 5 1600x and a Geforce GTX1080.

I know that the performance issues are caused BY the mods, I'm looking primarily to see what mods I can safely remove (or replace with others) without heavily impacting graphics or gameplay. Example: If Children of Morrowind has a huge performance hit but doesn't really add anything to the game, I want to know so I can remove it.

I'll put a pastebin with my load order here in a bit.

https://pastebin.com/KbiCYfSv

Re: Performance Questions (Tips Welcome!)

Posted: 04 Dec 2017, 23:28
by nwah
Vurt's mods tend to kill FPS pretty bad.

Also setting water reflections to off in the video quality settings tends to help a lot.

Re: Performance Questions (Tips Welcome!)

Posted: 04 Dec 2017, 23:55
by Shinino
Is there a good alternative for Vurt's mods that still look good?

Re: Performance Questions (Tips Welcome!)

Posted: 05 Dec 2017, 15:58
by Vinditus
This is my tree setup:
https://imgur.com/9S2U4Hi
I found those to be more close to vanilla and perform better than vurt's one.

Also, you should run Ordenador on your textures, some authors forget to generate mipmaps and it can really shred your performance and cause stutter.

Re: Performance Questions (Tips Welcome!)

Posted: 05 Dec 2017, 20:51
by Shinino
Okay, I have Ordenador -- not entirely sure how to use it though :)

Re: Performance Questions (Tips Welcome!)

Posted: 05 Dec 2017, 21:52
by Vinditus
https://imgur.com/biFGyry

I run it with those settings.
You have to point it to you game texture path.
Or if you use OpenMW multiple mod folder function, point it to where you store those mods.

Re: Performance Questions (Tips Welcome!)

Posted: 06 Dec 2017, 14:45
by Shinino
Did that, still getting about 20-30 fps in open areas, 15-20 in towns. I'll try the trees next. I'm wondering if preloading might help (16GB). I'm sure the issue is 'too many mods doing too much stuff' though :)

Re: Performance Questions (Tips Welcome!)

Posted: 06 Dec 2017, 15:14
by akortunov
It is hard to give advices without openmw.cfg and profilier (F3) results.
Usually a problem comes from mods that add a lot of new objects to scene (like Morrowind Rebirth), or add a lot of new NPCs to towns - OpenMW handles collisions in the main thread, so a CPU power is not enough to get high FPS.

Re: Performance Questions (Tips Welcome!)

Posted: 06 Dec 2017, 15:46
by Shinino
https://pastebin.com/7HGGiEdN

That's my OpenMW.cfg -- Is there a way to get my F3 output from outside of the game, like in a log?

Re: Performance Questions (Tips Welcome!)

Posted: 06 Dec 2017, 16:01
by akortunov
Shinino wrote:
06 Dec 2017, 15:46
Is there a way to get my F3 output from outside of the game, like in a log?
IIRC, no. Just take a screenshot.