Every texture is pink

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ssccsscc
Posts: 3
Joined: 30 Aug 2017, 17:07

Every texture is pink

Post by ssccsscc »

I am compiled it for windows.

Have all libraries from there(+osg and raknet): https://wiki.openmw.org/index.php?title ... 012.2F2013

Console output:

Code: Select all

Warning: detected OpenGL error 'invalid operation at after RenderBin::draw(..)'
Warning: RenderBin "DepthClear" implementation not found, using default RenderBin as a fallback
In game everything works well, but all textures is just pink.

What can be done to fix this?
And is there any new instruction for compiling on windows?
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Every texture is pink

Post by lysol »

Pink textures usually means that textures either aren't found or that they can't be decompressed (the textures are compressed with S3TC compression). Try updating your graphics card drivers maybe?
ssccsscc
Posts: 3
Joined: 30 Aug 2017, 17:07

Re: Every texture is pink

Post by ssccsscc »

lysol wrote: 31 Aug 2017, 12:20 Pink textures usually means that textures either aren't found or that they can't be decompressed (the textures are compressed with S3TC compression). Try updating your graphics card drivers maybe?
I am using Nvidia GTX 760 with latest drivers. I think its problem with dependencies, but I downloaded they from wiki pages.
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psi29a
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Re: Every texture is pink

Post by psi29a »

If you are using the nvidia binary drivers, then the textures are passed directly to the card for decoding... this doesn't happy by default with the open-source nvidia modules.
ssccsscc
Posts: 3
Joined: 30 Aug 2017, 17:07

Re: Every texture is pink

Post by ssccsscc »

I am fixed that problem by recompilling with OSG downloaded from there http://www.lysator.liu.se/~ace/OpenMW/d ... 5-win64.7z
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psi29a
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Re: Every texture is pink

Post by psi29a »

Good job. :)
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