[SOLVED] Mod : "content file does not exist"

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AnyOldName3
Posts: 447
Joined: 26 Nov 2015, 03:25

Re: [SOLVED] Mod : "content file does not exist"

Post by AnyOldName3 » 30 Aug 2017, 12:34

I've done some investigation, and can't reproduce this issue under Windows or Ubuntu. We need a dev with a Mac to investigate further, or at least another user with a Mac to verify this and create an issue report.

Naugrim
Posts: 134
Joined: 08 Jan 2016, 01:32

Re: [SOLVED] Mod : "content file does not exist"

Post by Naugrim » 30 Aug 2017, 14:48

I reproduced this on my MacOS. Some googling "macos file path encoding" hints that MacOS is not 100% UTF-8 but uses some custom encoding. I have seen many post for similar issues for Python or Ruby. :x

But there's on thing that puzzles me I tried a mod with "ê" in the filename and failed, but in the openmw.cfg I saw a mod with that in the name. does this also fail?
My opinions are my own. I am just a thankful user of OpenMW with no affiliation with the dev team.

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troglodyte
Posts: 22
Joined: 30 Jul 2017, 17:59

Re: [SOLVED] Mod : "content file does not exist"

Post by troglodyte » 01 Sep 2017, 21:55

It's possible that some mods with special characters like that could work fine but I'm sure the one that had this alert had "é" and "ï" in it. Now I changed them all to basic letters and I don't encounter this problem anymore.

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AnyOldName3
Posts: 447
Joined: 26 Nov 2015, 03:25

Re: [SOLVED] Mod : "content file does not exist"

Post by AnyOldName3 » 02 Sep 2017, 02:39

They're supposed to work regardless of what characters are in the file names as long as they're valid Unicode. It's only because of a bug that it's not working properly on OSX (we might be supposed to call it macOS now). Under Windows and Linux, not only are you allowed accented characters, but also the full set of emoji. While you found a workaround, it's still best if someone fixes it properly. Unfortunately, that can't be me as I don't have a Mac.

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