Help a moron get his controller working

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RancidSumo
Posts: 2
Joined: 14 Feb 2017, 02:24

Help a moron get his controller working

Post by RancidSumo » 14 Feb 2017, 02:29

I'm pretty much illiterate when it comes to coding/anything more advanced than just using a computer so I don't even know where to start here. I've read that OpenMW supports Xbox controllers but I'm having no luck getting mine to work on my Mac.

I haven't tried very many things since I just don't know what to do. I've downloaded a driver for the controller (360Controller). When plugged in, all of the test buttons work. What do I need to do from there to actually get it to work in OpenMW?

Thanks for any help you all can offer. So far, I'm loving being able to play an old favorite once again.

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augustt
Posts: 51
Joined: 14 Dec 2012, 17:14

Re: Help a moron get his controller working

Post by augustt » 14 Feb 2017, 02:45

In my limited experience with OpenMW on Linux and Windows, it just works. Not sure what you need to to on Mac specifically.

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Help a moron get his controller working

Post by scrawl » 14 Feb 2017, 03:00

As far as I know, controller support on OS X has been broken by some recent change in SDL, but corristo made a new build that's supposed to fix this. Could you test? Link: viewtopic.php?f=8&t=3976&p=45425#p45425

RancidSumo
Posts: 2
Joined: 14 Feb 2017, 02:24

Re: Help a moron get his controller working

Post by RancidSumo » 14 Feb 2017, 03:40

scrawl wrote:As far as I know, controller support on OS X has been broken by some recent change in SDL, but corristo made a new build that's supposed to fix this. Could you test? Link: viewtopic.php?f=8&t=3976&p=45425#p45425
I downloaded the link and opened the new version of OpenMW. Still nothing.

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Jyby
Posts: 408
Joined: 10 Dec 2013, 04:16

Re: Help a moron get his controller working

Post by Jyby » 17 Feb 2017, 16:52

Moved to Support.
Macbook Air 2013 - 1.7GHz Intel i7 - 8 GB - 512 GB SSD - Intel HD 5000
Windows 10 PC - 4GHz Intel i7 - 16 GB - 512 GB SSD - EVGA GTX 1060 SSC

Naugrim
Posts: 151
Joined: 08 Jan 2016, 01:32
Location: Spain

Re: Help a moron get his controller working

Post by Naugrim » 17 Feb 2017, 19:12

I don't have any issues with mine and OpenMW 0.41. I also use 360Controller, just updated to the last version from here https://github.com/360Controller/360Controller/releases.
I tried plugin and unplugin the controller while ingame and it always works fine.
Have you tried going into the controls configuration in the game and attempted to remap the controller options?


EDIT:
PS: I use it with OpenEmu also. By chance, can you test it with it ?
My opinions are my own. I am just a thankful user of OpenMW with no affiliation with the dev team.

TralerTreshGames
Posts: 3
Joined: 07 Aug 2017, 15:09

Re: Help a moron get his controller working

Post by TralerTreshGames » 07 Aug 2017, 15:15

I'm trying to get my 360 controller working with no luck as well. Running openmw on a mac. Controller lights up. Buttons respond in the driver app under system. Nothing in openmw. Try to remap controller within game and nothing either. Did the unplug and plug back in and that didn't help.

Was there any fixes?

TralerTreshGames
Posts: 3
Joined: 07 Aug 2017, 15:09

Re: Help a moron get his controller working

Post by TralerTreshGames » 07 Aug 2017, 15:37

just tried with a xbox one controller with no luck either

Naugrim
Posts: 151
Joined: 08 Jan 2016, 01:32
Location: Spain

Re: Help a moron get his controller working

Post by Naugrim » 07 Aug 2017, 21:57

I can confirm that my Xbox 360 pad is not working with OpenMW 0.42, so maybe something got broken in the las release.
My opinions are my own. I am just a thankful user of OpenMW with no affiliation with the dev team.

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Thunderforge
Posts: 500
Joined: 06 Jun 2017, 05:57

Re: Help a moron get his controller working

Post by Thunderforge » 09 Aug 2017, 01:07

We have Bug #3964 XBox One controller not functional on a Mac, which involves connecting over Bluetooth via Apple's built in drivers. So it's not necessarily an issue with 360Controller.

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