Had to deal with out of memory problem, but now it compiles successfully, thank you! Disabling openmw-cs was enough.
Now I need to test it with something.
UPDATE: Morrowind works only until I exit from the ship, then it crashes. Attached file is a terminal output.
OpenMW on Arch Linux ARM
Re: OpenMW on Arch Linux ARM
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Re: OpenMW on Arch Linux ARM
Just editing doesn't bump the thread, does it? I'll double post just in case. Feel free to scold me if it's unnecessary and inappropriate.
Re: OpenMW on Arch Linux ARM
If you look at the log, there are errors from your video driver about failed memory allocations. What hardware/driver are you running this on, are you sure that its sufficient for running Morrowind? Is this is a software or HW renderer?
Re: OpenMW on Arch Linux ARM
Hardware and driver are exactly like OP's - Raspberry Pi 2 with VC4 driver.
I didn't test much since then, but teleporting to Balmora works fine. Although frame rates are a bit lower than I read from other users, it might be because I didn't overclock my RPi.
When I coc'd to Seyda Neen, game worked for a second, then crashed the same way.
Update: I tested it without dtoverlay=vc4-kms-v3d in my /boot/config.txt. Performance is, of course, unplayable, but the crash is gone. So it seems that either my kernel has bad VC4 driver or OpenGL is broken in my build of OpenMW.
I didn't test much since then, but teleporting to Balmora works fine. Although frame rates are a bit lower than I read from other users, it might be because I didn't overclock my RPi.
When I coc'd to Seyda Neen, game worked for a second, then crashed the same way.
Update: I tested it without dtoverlay=vc4-kms-v3d in my /boot/config.txt. Performance is, of course, unplayable, but the crash is gone. So it seems that either my kernel has bad VC4 driver or OpenGL is broken in my build of OpenMW.