cannot load savegames on 0.35.1

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Netchythenetch
Posts: 41
Joined: 19 Dec 2014, 16:44

cannot load savegames on 0.35.1

Post by Netchythenetch » 13 Apr 2015, 14:58

Good morning everyone, and thank you in advance for your help. I don't know if this is the correct section to post in, if not I apologize.
I can't load savegames in openmw 0.35.1, I get the message "cannot load saved game: compile error". this happens on every game I start; here's the error (or at least one of the last I got):
Spoiler: Show
and here's the list of my installed mods:
Spoiler: Show
I REALLY hope you can help me, because I love this game so much and I just want to play it.
Wibbly Wobbly

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Zini
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Joined: 06 Aug 2011, 15:16

Re: cannot load savegames on 0.35.1

Post by Zini » 13 Apr 2015, 17:30

That shouldn't happen. We fixed handling of script errors during loading a while back. But maybe we have missed a case.

It would help to identify the script and the error. Can you please try to run OpenMW from the command line with the switches --script-verbose --script-all ?

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Netchythenetch
Posts: 41
Joined: 19 Dec 2014, 16:44

Re: cannot load savegames on 0.35.1

Post by Netchythenetch » 13 Apr 2015, 18:48

I don't really know how to do that :oops: you mean from the "run" function? I apologize, as I said I'm a complete noob :|
Wibbly Wobbly

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pvdk
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Joined: 12 Aug 2011, 16:34

Re: cannot load savegames on 0.35.1

Post by pvdk » 13 Apr 2015, 18:58

It's not as hard as it sounds. Judging from your post it seems you already managed to run openmw from a command-line. Now do that again, only add the parameters Zini supplied after the executable name, so like this:

Code: Select all

openmw --script-verbose --script-all

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Netchythenetch
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Joined: 19 Dec 2014, 16:44

Re: cannot load savegames on 0.35.1

Post by Netchythenetch » 13 Apr 2015, 19:01

well, I actually just copied what I found on the .log file :oops:
Wibbly Wobbly

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sjek
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Joined: 22 Nov 2014, 10:51

Re: cannot load savegames on 0.35.1

Post by sjek » 13 Apr 2015, 19:11

then in same folder in openmw.cfg place

--script-verbose
--script-all

to start of the file :)
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

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Netchythenetch
Posts: 41
Joined: 19 Dec 2014, 16:44

Re: cannot load savegames on 0.35.1

Post by Netchythenetch » 13 Apr 2015, 19:17

I did that, and I found this in the .log:
error line 1, column 22 (1jw_htl_let_s_n)
syntax error
Failed to load saved game: compile error
Hope that helps. there is no other mention of errors in the .log file.
Wibbly Wobbly

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sjek
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Joined: 22 Nov 2014, 10:51

Re: cannot load savegames on 0.35.1

Post by sjek » 13 Apr 2015, 20:11

then i think it's the number at the start of the scripts name.
line 1 column 22 begin 1jw_htl_let_s_n

version 0.35.1 (revision 9ab25dbf6b) few nights back
.. tested the plugin file in
https://bugs.openmw.org/issues/1730

for startscript "1digittest"
error line 1, column 17 (1digittest)
syntax error

and for startscript "123digittest"
error line 1, column 19 (123digittest)
syntax error

+ https://bugs.openmw.org/issues/2477 possibility for underscore error ?
edit: tested with turning 1digittest to digit_test and passes without syntax error
and possibly duplicate https://bugs.openmw.org/issues/2478


openmw-cs doesn't show error with verify.


if you are on windows then tespcd is good http://www.nexusmods.com/morrowind/mods/475/?
file -> choose plugins
editor -> view all esp data gives you the list.

via name column there should be found that 1jw_htl_let_s_n and next to it the esp which holds it.

same kind of listing would be superb for openmw-cs and getting the row and column where text colon is pointing in script window :D
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

dirtygrass
Posts: 2
Joined: 13 Apr 2015, 22:31

Re: cannot load savegames on 0.35.1

Post by dirtygrass » 13 Apr 2015, 22:34

I'm actually having the EXACT same error and in the EXACT same location, Seyda Neen in Arrille's Tradehouse. All of my other saves work perfectly but my two most recent saves (one outside the Tradehouse in Seyda Neen exterior, the other inside the Tradehouse) both failed to compile when loading.

Code: Select all

error line 346, column 23 (0_backpack)
    syntax error
Failed to load saved game: compile error
Not sure if that helps, no idea what more information I could post to help determine the problem, but I'm happy to do some footwork if necessary.
Last edited by dirtygrass on 13 Apr 2015, 22:41, edited 1 time in total.

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Netchythenetch
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Joined: 19 Dec 2014, 16:44

Re: cannot load savegames on 0.35.1

Post by Netchythenetch » 13 Apr 2015, 22:37

Thank you so much! I found what was causing the problem; apparently the plugin "homes to let" was kicking up a fuss :D I removed it and I can now load my saves without problems.

I never had the chance, but I thank you all for your efforts. You are working hard to make a wonderful game even better.
Wibbly Wobbly

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