With the official release of 0.35, and how badly I made the previous thread, I figured it would be best for me to start over.
The issue, is that after a period of gametime, sounds such as footsteps, dialogue, animal cries, etc. stop playing. Music is unaffected however, and will continue to play.
0.34 Does not have this bug, and it has been present since the first release candidate for 0.35.
I made sure to do a clean install by doing these two steps:
Uninstall OpenMW.
Delete the OpenMW folder in the "My Games" directory.
Possibly important reports from the "openmw.log" file
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Spoiler: Show
- Sound output: OpenAL
Sound decoder: FFmpeg
Enumerated output devices:
SB X-Fi Audio [0001]
Generic Software on Speakers (Creative SB X-Fi)
Generic Software on SPDIF Out (Creative SB X-Fi)
Generic Software on Headphones (High Definition Audio Device)
Generic Software on Speakers (BEHRINGER USB WDM AUDIO 2.8.40)
Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
Generic Software on Speakers (2- C-Media USB Headphone Set )
Opened "SB X-Fi Audio [0001]"
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Spoiler: Show
- AiTravel: 90, -90, -88
AiEscort: 195, 100, 170, 12
AiTravel: 185, 174, 170
Sound Error: OpenAL exception: No free sources
Unloading cell
loading cell -3, -10
loading cell -3, -9
loading cell -2, -10
loading cell -2, -9
loading cell -1, -10
loading cell -1, -9
loading cell -1, -8
warning line 46, column 6 (endif)
endif without matching if/elseif
AiTravel: -8914, -73093, 126
Playing music/explore/mx_explore_5.mp3
Sound Error: OpenAL exception: No free sources
Sound Error: OpenAL exception: No free sources
From the "Ogre.log" file (there are quite a few of these errors, all on line 756):
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Spoiler: Show
- 20:53:41: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Sound/Vo\Misc\CharGenWalk1.wav in resource group General or any other group. in ResourceGroupManager::openResource at B:\Programming\Libraries\Ogre\Source\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
I have attached my logs and settings, for whatever they're worth.