Hey guys,
I'm trying to play on my asus netbook 1015px with an atom n570 cpu/gpu so it may be a bit of a long shot. It's been suggested in IRC it may not be compatible.
my OS is crunchbang linux
Posting up my logs here on the chance i've done something wrong, or it's a bug somewhere which can be fixed.
i've installed morrowind with wine, and entered the correct path to my wine game files in the omwlauncher.
I run the omwlauncher, and have selected the morrowind.esm data file, then i click the play, it begins loading the data files like normal, then once it gets past loading interiors, the game window closes, no error. I can see the terminal window is still running, with the information of the cell, so it seems like it's just the graphics which are failing to load.
here is my terminal output:
http://pastebin.com/gVvue6AV
launcherOgre.log
http://pastebin.com/fjj0X2L5
MyGUI.log
http://pastebin.com/bj2z32af
Ogre.log
http://pastebin.com/xu2KYfLk
I can post any other info if required, appreciate any help, would like to get a few more games running on this laptop
cheers!
Game fails to load - stuck at loading interior
Re: Game fails to load - stuck at loading interior
Let's see your user openmw.cfg file, just to make sure.
But this line from the OGRE log:
But this line from the OGRE log:
does not look good.02:57:14: OGRE EXCEPTION(7:InternalErrorException): Cannot allocate a Hardware query. This video card doesn't support it, sorry. in GLHardwareOcclusionQuery::GLHardwareOcclusionQuery at /tmp/buildd/libogre-static-
Re: Game fails to load - stuck at loading interior
You could try to disable shaders, put this in your ~/.config/openmw/settings.cfg file (if it doesn't exist, create it):
It should be possible to get this working - Ogre requires minimum of GL 1.2.1
Code: Select all
[Terrain]
shader = false
[Objects]
shaders = false
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Re: Game fails to load - stuck at loading interior
Can we test for this? Automatically back off with big warning about card support?