Am I supposed to give you something specific, or just the Ogre.log out of my /docs/my games/openmw folder?
Code: Select all
14:46:37: Creating resource group General
14:46:37: Creating resource group Internal
14:46:37: Creating resource group Autodetect
14:46:37: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:46:37: Registering ResourceManager for type Material
14:46:37: Registering ResourceManager for type Mesh
14:46:37: Registering ResourceManager for type Skeleton
14:46:37: MovableObjectFactory for type 'ParticleSystem' registered.
14:46:37: OverlayElementFactory for type Panel registered.
14:46:37: OverlayElementFactory for type BorderPanel registered.
14:46:37: OverlayElementFactory for type TextArea registered.
14:46:37: Registering ResourceManager for type Font
14:46:37: ArchiveFactory for archive type FileSystem registered.
14:46:37: ArchiveFactory for archive type Zip registered.
14:46:37: ArchiveFactory for archive type EmbeddedZip registered.
14:46:37: DDS codec registering
14:46:37: FreeImage version: 3.15.2
14:46:37: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:46:37: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
14:46:37: Registering ResourceManager for type HighLevelGpuProgram
14:46:37: Registering ResourceManager for type Compositor
14:46:37: MovableObjectFactory for type 'Entity' registered.
14:46:37: MovableObjectFactory for type 'Light' registered.
14:46:37: MovableObjectFactory for type 'BillboardSet' registered.
14:46:37: MovableObjectFactory for type 'ManualObject' registered.
14:46:37: MovableObjectFactory for type 'BillboardChain' registered.
14:46:37: MovableObjectFactory for type 'RibbonTrail' registered.
14:46:37: *-*-* OGRE Initialising
14:46:37: *-*-* Version 1.8.0 (Byatis)
14:46:37: Loading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_GL.dll
14:46:37: Installing plugin: GL RenderSystem
14:46:37: OpenGL Rendering Subsystem created.
14:46:37: Plugin successfully installed
14:46:37: Loading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_Direct3D9.dll
14:46:37: Installing plugin: D3D9 RenderSystem
14:46:37: D3D9 : Direct3D9 Rendering Subsystem created.
14:46:37: D3D9: Driver Detection Starts
14:46:37: D3D9: Driver Detection Ends
14:46:37: Plugin successfully installed
14:46:37: Loading library D:\Games\OpenMW 0.22.0\.\/Plugin_CgProgramManager.dll
14:46:37: Installing plugin: Cg Program Manager
14:46:37: Plugin successfully installed
14:46:37: Added resource location 'C:\Users\WeirdSexy\Documents\My Games\openmw/cache' of type 'FileSystem' to resource group 'General' with recursive option
14:46:37: Added resource location 'D:\Games\OpenMW 0.22.0\resources\mygui' of type 'FileSystem' to resource group 'General' with recursive option
14:46:37: Added resource location 'D:\Games\OpenMW 0.22.0\resources\water' of type 'FileSystem' to resource group 'General' with recursive option
14:46:37: Added resource location 'D:\Games\OpenMW 0.22.0\resources\shadows' of type 'FileSystem' to resource group 'General' with recursive option
14:46:37: Added resource location 'D:\Games\OpenMW 0.22.0\resources\mygui\Obliviontt.zip' of type 'Zip' to resource group 'General'
14:46:37: CPU Identifier & Features
14:46:37: -------------------------
14:46:37: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz
14:46:37: * SSE: yes
14:46:37: * SSE2: yes
14:46:37: * SSE3: yes
14:46:37: * MMX: yes
14:46:37: * MMXEXT: yes
14:46:37: * 3DNOW: no
14:46:37: * 3DNOWEXT: no
14:46:37: * CMOV: yes
14:46:37: * TSC: yes
14:46:37: * FPU: yes
14:46:37: * PRO: yes
14:46:37: * HT: no
14:46:37: -------------------------
14:46:37: D3D9 : Subsystem Initialising
14:46:37: Registering ResourceManager for type Texture
14:46:37: Registering ResourceManager for type GpuProgram
14:46:37: ***************************************
14:46:37: *** D3D9 : Subsystem Initialised OK ***
14:46:37: ***************************************
14:46:37: D3D9RenderSystem::_createRenderWindow "InactiveHidden", 1x1 windowed miscParams: FSAA=0 hidden=true title=OpenMW vsync=false
14:46:37: D3D9 : Created D3D9 Rendering Window 'InactiveHidden' : 116x1, 32bpp
14:46:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:46:37: D3D9: Vertex texture format supported - PF_L8
14:46:37: D3D9: Vertex texture format supported - PF_L16
14:46:37: D3D9: Vertex texture format supported - PF_A8
14:46:37: D3D9: Vertex texture format supported - PF_A4L4
14:46:37: D3D9: Vertex texture format supported - PF_BYTE_LA
14:46:37: D3D9: Vertex texture format supported - PF_R5G6B5
14:46:37: D3D9: Vertex texture format supported - PF_B5G6R5
14:46:37: D3D9: Vertex texture format supported - PF_A4R4G4B4
14:46:37: D3D9: Vertex texture format supported - PF_A1R5G5B5
14:46:37: D3D9: Vertex texture format supported - PF_A8R8G8B8
14:46:37: D3D9: Vertex texture format supported - PF_B8G8R8A8
14:46:37: D3D9: Vertex texture format supported - PF_A2R10G10B10
14:46:37: D3D9: Vertex texture format supported - PF_A2B10G10R10
14:46:37: D3D9: Vertex texture format supported - PF_DXT1
14:46:37: D3D9: Vertex texture format supported - PF_DXT2
14:46:37: D3D9: Vertex texture format supported - PF_DXT3
14:46:37: D3D9: Vertex texture format supported - PF_DXT4
14:46:37: D3D9: Vertex texture format supported - PF_DXT5
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
14:46:37: D3D9: Vertex texture format supported - PF_X8R8G8B8
14:46:37: D3D9: Vertex texture format supported - PF_X8B8G8R8
14:46:37: D3D9: Vertex texture format supported - PF_R8G8B8A8
14:46:37: D3D9: Vertex texture format supported - PF_DEPTH
14:46:37: D3D9: Vertex texture format supported - PF_SHORT_RGBA
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_R
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_R
14:46:37: D3D9: Vertex texture format supported - PF_SHORT_GR
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR
14:46:37: D3D9: Vertex texture format supported - PF_SHORT_RGB
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
14:46:37: D3D9: Vertex texture format supported - PF_R8
14:46:37: D3D9: Vertex texture format supported - PF_RG8
14:46:37: RenderSystem capabilities
14:46:37: -------------------------
14:46:37: RenderSystem Name: Direct3D9 Rendering Subsystem
14:46:37: GPU Vendor: ati
14:46:37: Device Name: Monitor-1-ATI Radeon HD 4800 Series
14:46:37: Driver Version: 8.17.10.1129
14:46:37: * Fixed function pipeline: yes
14:46:37: * Hardware generation of mipmaps: yes
14:46:37: * Texture blending: yes
14:46:37: * Anisotropic texture filtering: yes
14:46:37: * Dot product texture operation: yes
14:46:37: * Cube mapping: yes
14:46:37: * Hardware stencil buffer: yes
14:46:37: - Stencil depth: 8
14:46:37: - Two sided stencil support: yes
14:46:37: - Wrap stencil values: yes
14:46:37: * Hardware vertex / index buffers: yes
14:46:37: * Vertex programs: yes
14:46:37: * Number of floating-point constants for vertex programs: 256
14:46:37: * Number of integer constants for vertex programs: 16
14:46:37: * Number of boolean constants for vertex programs: 16
14:46:37: * Fragment programs: yes
14:46:37: * Number of floating-point constants for fragment programs: 224
14:46:37: * Number of integer constants for fragment programs: 16
14:46:37: * Number of boolean constants for fragment programs: 16
14:46:37: * Geometry programs: no
14:46:37: * Number of floating-point constants for geometry programs: 0
14:46:37: * Number of integer constants for geometry programs: 1024
14:46:37: * Number of boolean constants for geometry programs: 0
14:46:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
14:46:37: * Texture Compression: yes
14:46:37: - DXT: yes
14:46:37: - VTC: no
14:46:37: - PVRTC: no
14:46:37: * Scissor Rectangle: yes
14:46:37: * Hardware Occlusion Query: yes
14:46:37: * User clip planes: yes
14:46:37: * VET_UBYTE4 vertex element type: yes
14:46:37: * Infinite far plane projection: yes
14:46:37: * Hardware render-to-texture: yes
14:46:37: * Floating point textures: yes
14:46:37: * Non-power-of-two textures: yes
14:46:37: * Volume textures: yes
14:46:37: * Multiple Render Targets: 4
14:46:37: - With different bit depths: yes
14:46:37: * Point Sprites: yes
14:46:37: * Extended point parameters: yes
14:46:37: * Max Point Size: 256
14:46:37: * Vertex texture fetch: yes
14:46:37: * Number of world matrices: 0
14:46:37: * Number of texture units: 8
14:46:37: * Stencil buffer depth: 8
14:46:37: * Number of vertex blend matrices: 0
14:46:37: - Max vertex textures: 4
14:46:37: - Vertex textures shared: no
14:46:37: * Render to Vertex Buffer : no
14:46:37: * DirectX per stage constants: yes
14:46:37: DefaultWorkQueue('Root') initialising on thread 0000000000A372E0.
14:46:37: Particle Renderer Type 'billboard' registered
14:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53E80 starting.
14:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53F20 starting.
14:46:37: D3D9RenderSystem::_createRenderWindow "OpenMW", 1280x720 windowed miscParams: FSAA=4 title=OpenMW vsync=false
14:46:37: D3D9 : Created D3D9 Rendering Window 'OpenMW' : 1280x720, 32bpp
14:46:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:46:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:46:37: D3D9: Vertex texture format supported - PF_L8
14:46:37: D3D9: Vertex texture format supported - PF_L16
14:46:37: D3D9: Vertex texture format supported - PF_A8
14:46:37: D3D9: Vertex texture format supported - PF_A4L4
14:46:37: D3D9: Vertex texture format supported - PF_BYTE_LA
14:46:37: D3D9: Vertex texture format supported - PF_R5G6B5
14:46:37: D3D9: Vertex texture format supported - PF_B5G6R5
14:46:37: D3D9: Vertex texture format supported - PF_A4R4G4B4
14:46:37: D3D9: Vertex texture format supported - PF_A1R5G5B5
14:46:37: D3D9: Vertex texture format supported - PF_A8R8G8B8
14:46:37: D3D9: Vertex texture format supported - PF_B8G8R8A8
14:46:37: D3D9: Vertex texture format supported - PF_A2R10G10B10
14:46:37: D3D9: Vertex texture format supported - PF_A2B10G10R10
14:46:37: D3D9: Vertex texture format supported - PF_DXT1
14:46:37: D3D9: Vertex texture format supported - PF_DXT2
14:46:37: D3D9: Vertex texture format supported - PF_DXT3
14:46:37: D3D9: Vertex texture format supported - PF_DXT4
14:46:37: D3D9: Vertex texture format supported - PF_DXT5
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
14:46:37: D3D9: Vertex texture format supported - PF_X8R8G8B8
14:46:37: D3D9: Vertex texture format supported - PF_X8B8G8R8
14:46:37: D3D9: Vertex texture format supported - PF_R8G8B8A8
14:46:37: D3D9: Vertex texture format supported - PF_DEPTH
14:46:37: D3D9: Vertex texture format supported - PF_SHORT_RGBA
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_R
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_R
14:46:37: D3D9: Vertex texture format supported - PF_SHORT_GR
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR
14:46:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR
14:46:37: D3D9: Vertex texture format supported - PF_SHORT_RGB
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
14:46:37: D3D9: Vertex texture format supported - PF_R8
14:46:37: D3D9: Vertex texture format supported - PF_RG8
14:46:37: ArchiveFactory for archive type BSA registered.
14:46:37: Added resource location 'D:/Games/The Elder Scrolls III - Morrowind - Modded/Data Files\Morrowind.bsa' of type 'BSA' to resource group 'General' with recursive option
14:46:37: Added resource location 'D:/Games/The Elder Scrolls III - Morrowind - Modded/Data Files\Tribunal.bsa' of type 'BSA' to resource group 'General' with recursive option
14:46:37: Added resource location 'D:/Games/The Elder Scrolls III - Morrowind - Modded/Data Files\Bloodmoon.bsa' of type 'BSA' to resource group 'General' with recursive option
14:46:37: ArchiveFactory for archive type Dir registered.
14:46:38: Added resource location 'D:/Games/The Elder Scrolls III - Morrowind - Modded/Data Files' of type 'Dir' to resource group 'General' with recursive option
14:46:38: Registering ResourceManager for type BulletShape
14:46:38: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
14:46:38: Parsing scripts for resource group Autodetect
14:46:38: Finished parsing scripts for resource group Autodetect
14:46:38: Creating resources for group Autodetect
14:46:38: All done
14:46:38: Parsing scripts for resource group General
14:46:38: Finished parsing scripts for resource group General
14:46:38: Creating resources for group General
14:46:38: All done
14:46:38: Parsing scripts for resource group Internal
14:46:38: Finished parsing scripts for resource group Internal
14:46:38: Creating resources for group Internal
14:46:38: All done
14:46:38: Creating resource group debugging
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_top_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_bottom_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_top_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_bottom_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttonup_center.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_rightbuttondown_center.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_middle.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_bookmark.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_up.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_scroll_down.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_left.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_right.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_right_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_left_corner.dds' with 0 mip map levels
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_right_corner.dds' with 0 mip map levels
14:46:38: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
14:46:38: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x32x1.
14:46:38: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_top.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water00.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water01.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water02.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water03.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water04.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water05.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water06.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water07.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water08.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water09.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water10.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water11.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water12.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water13.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water14.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water15.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water16.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water17.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water18.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water19.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water20.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water21.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water22.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water23.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water24.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water25.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water26.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water27.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water28.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water29.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water30.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water31.dds' with 0 mip map levels
14:46:40: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader watersim_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(58,34): error X3000: syntax error: unexpected token '['
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:40: High-level program watersim_fragment_2654435770 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader watersim_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(58,34): error X3000: syntax error: unexpected token '['
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:40: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader height_to_normal_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(53,28): error X3000: syntax error: unexpected token '['
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:40: High-level program height_to_normal_fragment_2654435770 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader height_to_normal_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(53,28): error X3000: syntax error: unexpected token '['
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:41: Texture: markers.png: Loading 1 faces(PF_A8R8G8B8,16x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x8x1.
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_lowerbody.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_holeshadow.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_upperbody.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_a_sleeve.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_sleevehole.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_belt.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_beltbutton.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_coin.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_f_shoe.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_newtscale_cuirass.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_w_art_molagbal01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_ua_pauldron.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_la_leather.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_a_boot.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_strap_leather.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_a_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_hfinger.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_hthumb.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_hpalm_.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_w_gauntlet..dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_c.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_scarf_brown00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_belt_leather00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_buckle00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_bag_leather00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shirtcommon_3c_ua.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscom_3c_a.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_g_pantscom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ul_pantscom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_hfinger.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_hthumb.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_hpalm_.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_w_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_c.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_loincloth.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_ul_kneeguard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_ul_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ul_leather.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shirtcommon_2_t_ua.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shirtcommon_2_t_la.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscommon_3_k.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netchleatherc_female.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_bag_leather01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_w_sunder00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_belt_leather01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netchneckcloth.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscommon_4b_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscommon_4b_ul.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_ua_pauldron.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_helm.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_gauntlet.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_cuirass01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_cuirass02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_g_greave.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscom_1_z_ul.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_ul_greave.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_joint.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_cuirass_00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_general_01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_general_02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_gauntlet00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_general_00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_cuirass_01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_cuirass_02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_la_shirtcom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shoes_common_4.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ua_shirtcom04.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_g_pantscom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_clothwrap01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ul_pantscom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_c_robecom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_f_shoecom00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_f_shoebottom00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netchleathercuirass.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_belt_leather02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_ul_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_ul_guard01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ua_shirtcom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_f_shoe.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_ll_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ll_leather.dds' with 0 mip map levels
14:47:01: D3D9 : Loading 2D Texture, image name : 'textures\menu_options_over.dds' with 0 mip map levels
14:47:01: D3D9 : Loading 2D Texture, image name : 'textures\menu_return_over.dds' with 0 mip map levels
14:47:03: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame_over.dds' with 0 mip map levels
14:47:04: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame_pressed.dds' with 0 mip map levels
14:47:04: Destroying resource group debugging
14:47:04: Unloading resource group debugging
14:47:04: Finished unloading resource group debugging
14:47:04: Unregistering ResourceManager for type BulletShape
14:47:05: DefaultWorkQueue('Root') shutting down on thread 0000000000A372E0.
14:47:05: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53E80 stopped.
14:47:05: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53F20 stopped.
14:47:05: *-*-* OGRE Shutdown
14:47:05: Unregistering ResourceManager for type Compositor
14:47:05: Unregistering ResourceManager for type Font
14:47:05: Unregistering ResourceManager for type Skeleton
14:47:05: Unregistering ResourceManager for type Mesh
14:47:05: Unregistering ResourceManager for type HighLevelGpuProgram
14:47:05: Uninstalling plugin: Cg Program Manager
14:47:05: Plugin successfully uninstalled
14:47:05: Unloading library D:\Games\OpenMW 0.22.0\.\/Plugin_CgProgramManager.dll
14:47:05: Uninstalling plugin: D3D9 RenderSystem
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleHeight0
14:47:05: Released D3D9 texture: RippleHeight0
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleHeight1
14:47:05: Released D3D9 texture: RippleHeight1
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleHeight2
14:47:05: Released D3D9 texture: RippleHeight2
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleNormal
14:47:05: Released D3D9 texture: RippleNormal
14:47:05: D3D9 : Shutting down cleanly.
14:47:05: Unregistering ResourceManager for type Texture
14:47:05: Unregistering ResourceManager for type GpuProgram
14:47:05: D3D9 : Direct3D9 Rendering Subsystem destroyed.
14:47:05: Plugin successfully uninstalled
14:47:05: Unloading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_Direct3D9.dll
14:47:05: Uninstalling plugin: GL RenderSystem
14:47:05: *** Stopping Win32GL Subsystem ***
14:47:05: Plugin successfully uninstalled
14:47:05: Unloading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_GL.dll
14:47:05: Unregistering ResourceManager for type Material