v0.22.0 Bugs/Issues

Support for running, installing or compiling OpenMW

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WeirdSexy
Posts: 610
Joined: 15 Sep 2011, 18:50
Location: USA

v0.22.0 Bugs/Issues

Post by WeirdSexy » 14 Mar 2013, 17:41

Let me know which of these are known issues, and which one's I should file reports for:

If you go to Fort Frostmoth courtyard, it is undamaged. Go inside one of the buildings there and walk back out. There will be rubble and such as if the attack on the fort has already occurred. Same deal with the statue in Plaza Brindisi Dorom. Go there, leave, come back. There will be broken statue parts on the ground.

The player and all NPCs seem to have the same height. Wood Elves are just as tall as Nords. Seems to be defaulting to the height of a Dark Elf or a race of similar height.

If you try to walk off the bridge when you get off the boat at the beginning of a new game, you can fall into the water. There should be an invisible barrier there that prevents this.

On the race selection window, you must click the very tip (left most) of the left-facing arrow button for sex, head, hair sliders to activate those buttons. The right-facing arrows work no matter where you click in the box.

I don't know if anyone has mentioned this before, but when you walk into that room with the dagger and note to Hrisskar, a message should pop up telling you to pick up the dagger. This does not happen.

The launcher (in Windows) on the graphics tab, with DX9 selected, does not give you any options for "standard" resolutions. You must specify a custom one.

If you are in dialogue with an NPC and press "Prt Scr", the "Screenshot Saved" message is written to the dialog window rather than the pop up box near the bottom of the screen as it normally is.

OpenMW now has "head bob" of sorts. I don't mind it, but Morrowind does not have head bob while walking/running.

Bug #509 fixed the issue of dialogue topic lists shifting/moving each time a topic was selected. However, on topics that disappear from the list when they are selected, the list still moves up to the beginning of the list. An example would be asking Caius Cosades about the individual Blades trainers

If I talk to Calvus the mercenary in the Royal Palace courtyard in Mournhold, dialogue does not open and I get the message "Error in framelistener: invalid vector<T> subscript" in the console.

There's a weird "box" in the water and some artifacts (look to the lower right) with reflections turned on.
water.png

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bwrsandman
Posts: 45
Joined: 25 Sep 2011, 05:30
Location: Montreal
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Re: v0.22.0 Bugs/Issues

Post by bwrsandman » 14 Mar 2013, 18:01

At any depth underwater, if you move it create ripples at the surface, even if your head is far bellow the surface.
http://imgur.com/BI8S5zy

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potatoesmaster
Posts: 112
Joined: 26 Dec 2012, 17:01

Re: v0.22.0 Bugs/Issues

Post by potatoesmaster » 14 Mar 2013, 18:47

WeirdSexy wrote: If you are in dialogue with an NPC and press "Prt Scr", the "Screenshot Saved" message is written to the dialog window rather than the pop up box near the bottom of the screen as it normally is.
As it is in Vanilla. I don't know if it was done deliberately to mimic the original or just because all messages are written to the opened dialogue window.

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: v0.22.0 Bugs/Issues

Post by scrawl » 14 Mar 2013, 19:24

There's a weird "box" in the water and some artifacts (look to the lower right) with reflections turned on.
Please get me the ogre log of that.
If you try to walk off the bridge when you get off the boat at the beginning of a new game, you can fall into the water. There should be an invisible barrier there that prevents this.
Fixed https://github.com/zinnschlag/openmw/pull/701
If I talk to Calvus the mercenary in the Royal Palace courtyard in Mournhold, dialogue does not open and I get the message "Error in framelistener: invalid vector<T> subscript" in the console.
added, with backtrace: http://bugs.openmw.org/issues/634
The player and all NPCs seem to have the same height. Wood Elves are just as tall as Nords. Seems to be defaulting to the height of a Dark Elf or a race of similar height.
added: http://bugs.openmw.org/issues/635
If you go to Fort Frostmoth courtyard, it is undamaged. Go inside one of the buildings there and walk back out. There will be rubble and such as if the attack on the fort has already occurred. Same deal with the statue in Plaza Brindisi Dorom. Go there, leave, come back. There will be broken statue parts on the ground.
This sounds like the disable script instruction only works once. @Zini, any idea?
when you walk into that room with the dagger and note to Hrisskar, a message should pop up telling you to pick up the dagger. This does not happen.
The script for this won't run due to unimplemented GetStandingPC.
OpenMW now has "head bob" of sorts. I don't mind it, but Morrowind does not have head bob while walking/running.
That is because there are no first person animations yet.

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WeirdSexy
Posts: 610
Joined: 15 Sep 2011, 18:50
Location: USA

Re: v0.22.0 Bugs/Issues

Post by WeirdSexy » 14 Mar 2013, 19:44

scrawl wrote:Please get me the ogre log of that.
Am I supposed to give you something specific, or just the Ogre.log out of my /docs/my games/openmw folder?

Code: Select all

14:46:37: Creating resource group General
14:46:37: Creating resource group Internal
14:46:37: Creating resource group Autodetect
14:46:37: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:46:37: Registering ResourceManager for type Material
14:46:37: Registering ResourceManager for type Mesh
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14:46:37: MovableObjectFactory for type 'ParticleSystem' registered.
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14:46:37: OverlayElementFactory for type BorderPanel registered.
14:46:37: OverlayElementFactory for type TextArea registered.
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14:46:37: ArchiveFactory for archive type FileSystem registered.
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14:46:37: DDS codec registering
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14:46:37: Installing plugin: GL RenderSystem
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14:46:37: Plugin successfully installed
14:46:37: Loading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_Direct3D9.dll
14:46:37: Installing plugin: D3D9 RenderSystem
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14:46:37: Plugin successfully installed
14:46:37: Loading library D:\Games\OpenMW 0.22.0\.\/Plugin_CgProgramManager.dll
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14:46:37: D3D9 : Subsystem Initialising
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14:46:37: DefaultWorkQueue('Root') initialising on thread 0000000000A372E0.
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14:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53F20 starting.
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14:46:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:46:37: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
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14:46:37: D3D9: Vertex texture format supported - PF_BYTE_LA
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14:46:37: D3D9: Vertex texture format supported - PF_A8R8G8B8
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14:46:37: D3D9: Vertex texture format supported - PF_DXT3
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14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
14:46:37: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
14:46:37: D3D9: Vertex texture format supported - PF_R8
14:46:37: D3D9: Vertex texture format supported - PF_RG8
14:46:37: ArchiveFactory for archive type BSA registered.
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14:46:38: Creating resource group debugging
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_h00.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_hfinger.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_hthumb.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_hpalm.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_c.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_uf.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_lf.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_wood elf_m_ll.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_f_h09.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_b_n_dark elf_m_h09.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_cavern_lavawall00.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_rope_brown.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_rings_01.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_brown_shelf.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_tan_rings_01.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_ropestrip_01.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_siding.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_docks_01.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_dock_rings.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_rock_cave_l_01.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_weathered_rings_01.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\tx_ashl_tent_02.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water00.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water01.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water03.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water04.dds' with 0 mip map levels
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14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water06.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water07.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water08.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water09.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water10.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water11.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water12.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water13.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water14.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water15.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water16.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water17.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water18.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water19.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water20.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water21.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water22.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water23.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water24.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water25.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water26.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water27.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water28.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water29.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water30.dds' with 0 mip map levels
14:46:40: D3D9 : Loading 2D Texture, image name : 'textures\water\water31.dds' with 0 mip map levels
14:46:40: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader watersim_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(58,34): error X3000: syntax error: unexpected token '['
 in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:40: High-level program watersim_fragment_2654435770 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader watersim_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(58,34): error X3000: syntax error: unexpected token '['
 in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:40: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader height_to_normal_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(53,28): error X3000: syntax error: unexpected token '['
 in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:40: High-level program height_to_normal_fragment_2654435770 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader height_to_normal_fragment_2654435770 Errors:
D:\Games\OpenMW 0.22.0\memory(53,28): error X3000: syntax error: unexpected token '['
 in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
14:46:41: Texture: markers.png: Loading 1 faces(PF_A8R8G8B8,16x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x8x1.
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_lowerbody.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_holeshadow.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_upperbody.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_a_sleeve.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_sleevehole.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_belt.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_beltbutton.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_robecommon05_c_coin.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_f_shoe.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_newtscale_cuirass.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_w_art_molagbal01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_ua_pauldron.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_la_leather.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_a_boot.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_strap_leather.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_a_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_hfinger.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_hthumb.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_hpalm_.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_w_gauntlet..dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_c.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_scarf_brown00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_belt_leather00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_buckle00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_bag_leather00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shirtcommon_3c_ua.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscom_3c_a.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_g_pantscom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ul_pantscom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_hfinger.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_hthumb.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_hpalm_.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_w_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_c.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_loincloth.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_ul_kneeguard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_ul_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ul_leather.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shirtcommon_2_t_ua.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shirtcommon_2_t_la.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscommon_3_k.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netchleatherc_female.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_bag_leather01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_w_sunder00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_belt_leather01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netchneckcloth.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscommon_4b_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscommon_4b_ul.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_ua_pauldron.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_helm.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_gauntlet.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_cuirass01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_cuirass02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_g_greave.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_pantscom_1_z_ul.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_ul_greave.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_steel_joint.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_cuirass_00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_general_01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_general_02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_gauntlet00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_general_00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_cuirass_01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ironarmor_cuirass_02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_la_shirtcom02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_shoes_common_4.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ua_shirtcom04.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_g_pantscom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_clothwrap01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ul_pantscom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_c_robecom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_f_shoecom00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_f_shoebottom00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netchleathercuirass.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_belt_leather02.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_g.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_ul_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_netch_ul_guard01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_ua_shirtcom01.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_c_k_pantscom00.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_f_shoe.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_chitin_ll_guard.dds' with 0 mip map levels
14:46:41: D3D9 : Loading 2D Texture, image name : 'textures\tx_a_ll_leather.dds' with 0 mip map levels
14:47:01: D3D9 : Loading 2D Texture, image name : 'textures\menu_options_over.dds' with 0 mip map levels
14:47:01: D3D9 : Loading 2D Texture, image name : 'textures\menu_return_over.dds' with 0 mip map levels
14:47:03: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame_over.dds' with 0 mip map levels
14:47:04: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame_pressed.dds' with 0 mip map levels
14:47:04: Destroying resource group debugging
14:47:04: Unloading resource group debugging
14:47:04: Finished unloading resource group debugging
14:47:04: Unregistering ResourceManager for type BulletShape
14:47:05: DefaultWorkQueue('Root') shutting down on thread 0000000000A372E0.
14:47:05: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53E80 stopped.
14:47:05: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000A53F20 stopped.
14:47:05: *-*-* OGRE Shutdown
14:47:05: Unregistering ResourceManager for type Compositor
14:47:05: Unregistering ResourceManager for type Font
14:47:05: Unregistering ResourceManager for type Skeleton
14:47:05: Unregistering ResourceManager for type Mesh
14:47:05: Unregistering ResourceManager for type HighLevelGpuProgram
14:47:05: Uninstalling plugin: Cg Program Manager
14:47:05: Plugin successfully uninstalled
14:47:05: Unloading library D:\Games\OpenMW 0.22.0\.\/Plugin_CgProgramManager.dll
14:47:05: Uninstalling plugin: D3D9 RenderSystem
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleHeight0
14:47:05: Released D3D9 texture: RippleHeight0
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleHeight1
14:47:05: Released D3D9 texture: RippleHeight1
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleHeight2
14:47:05: Released D3D9 texture: RippleHeight2
14:47:05: D3D9 device: 0x[0000000007E1C700] destroy. Releasing D3D9 texture: RippleNormal
14:47:05: Released D3D9 texture: RippleNormal
14:47:05: D3D9 : Shutting down cleanly.
14:47:05: Unregistering ResourceManager for type Texture
14:47:05: Unregistering ResourceManager for type GpuProgram
14:47:05: D3D9 : Direct3D9 Rendering Subsystem destroyed.
14:47:05: Plugin successfully uninstalled
14:47:05: Unloading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_Direct3D9.dll
14:47:05: Uninstalling plugin: GL RenderSystem
14:47:05: *** Stopping Win32GL Subsystem ***
14:47:05: Plugin successfully uninstalled
14:47:05: Unloading library D:\Games\OpenMW 0.22.0\.\/RenderSystem_GL.dll
14:47:05: Unregistering ResourceManager for type Material

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Zini
Posts: 5536
Joined: 06 Aug 2011, 15:16

Re: v0.22.0 Bugs/Issues

Post by Zini » 14 Mar 2013, 19:58

This sounds like the disable script instruction only works once. @Zini, any idea?
Unlikely. As I understand it, this works as it is supposed to (except that it is triggered too early, which is probably caused by some missing script functionality).

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: v0.22.0 Bugs/Issues

Post by scrawl » 14 Mar 2013, 19:59

@WeirdSexy, please try http://pastebin.com/W71jYjk8
(I think for a windows install, the files to edit are in <OpenMW binary dir>/resources/materials)

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ap0
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Re: v0.22.0 Bugs/Issues

Post by ap0 » 14 Mar 2013, 23:03

I fleshly compiled openmw, extracted Morrowind, launched omwlauncher, hit play and...
~/dev/openmw/build » ./openmw
Loading config file: /home/ap0/.config/openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Data dir ../data
Removing outdated shader: "/home/ap0/.cache/openmw/openmw_shadowcaster_fragment_1550104471"
Removing outdated shader: "/home/ap0/.cache/openmw/openmw_shadowcaster_fragment_678678366"
Removing outdated shader: "/home/ap0/.cache/openmw/openmw_shadowcaster_vertex_1550104471"
Removing outdated shader: "/home/ap0/.cache/openmw/openmw_shadowcaster_vertex_678678366"

ERROR: bad lexical cast: source type value could not be interpreted as target
Here is the backtrace:
gdb$ bt
#0 0xb66cb760 in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6
#1 0x08a67aea in void boost::throw_exception<boost::bad_lexical_cast>(boost::bad_lexical_cast const&) ()
#2 0x08ce5b80 in boost::detail::lexical_cast_do_cast<float, std::string>::lexical_cast_impl(std::string const&) ()
#3 0x08ce5905 in float boost::lexical_cast<float, std::string>(std::string const&) ()
#4 0x08cdfa40 in MWWorld::WeatherManager::getFallbackFloat(std::string const&) const ()
#5 0x08ce1306 in MWWorld::WeatherManager::WeatherManager(MWRender::RenderingManager*, std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > > const&) ()
#6 0x08c38a24 in MWWorld::World::World(OEngine::Render::OgreRenderer&, Files::Collections const&, std::vector<std::string, std::allocator<std::string> > const&, std::vector<std::string, std::allocator<std::string> > const&, boost::filesystem3::path const&, boost::filesystem3::path const&, bool, ToUTF8::Utf8Encoder*, std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > > const&, int) ()
#7 0x08d40584 in OMW::Engine::prepareEngine(Settings::Manager&) ()
#8 0x08d4122c in OMW::Engine::go() ()
#9 0x08d349be in main ()
#10 0xb64a64d3 in __libc_start_main (main=0x8d3495e <main>, argc=0x2, ubp_av=0xbffff5e4, init=0x8ee5300 <__libc_csu_init>,
fini=0x8ee5370 <__libc_csu_fini>, rtld_fini=0xb7fed270 <_dl_fini>, stack_end=0xbffff5dc) at libc-start.c:226
#11 0x08a4626d in _start ()

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psi29a
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Re: v0.22.0 Bugs/Issues

Post by psi29a » 14 Mar 2013, 23:18

Have you tried removing the /home/ap0/.cache/openmw/ directory then trying again?

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Ace (SWE)
Posts: 827
Joined: 15 Aug 2011, 14:56

Re: v0.22.0 Bugs/Issues

Post by Ace (SWE) » 14 Mar 2013, 23:42

For that matter, have you used the ini importer? I got bad lexical cast before running it as well.

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