I'm continuing the quest of eradicating all bugs; so here's the ones I found in 0.21 (RC2) that I don't think are on the bug tracker. Some I've previously reported here on the forum.
- I just experienced a crash on exit (for the first time) Windows x64 build
- A sound in "Andrano Ancestral Tomb" is blocking the path
http://img248.imageshack.us/img248/8329 ... t004ym.jpg
- That seam problem in the Red Mountain I reported on in 0.20 is still there (though not present in vanilla Morrowind)
http://img515.imageshack.us/img515/1921 ... t008gg.jpg
http://img33.imageshack.us/img33/3446/openmw.jpg
Location: x: 19932.85 y: 80478.45 z: 14899.80
- You are unable to open the container "Kvama Egg Sack"
http://img651.imageshack.us/img651/8957 ... t009jc.jpg
- The selection box on e.g. plants are a little sketchy. When moving the crosshair over the plant, sometimes it looses the selection even though I'm still in the middle of the flower. It's not a big problem since I get it back right away, but the fast disappearing/appearing of the information (name) is a little annoying. Even at such close range as in the image, there's a problem.
http://img213.imageshack.us/img213/7472 ... t011lu.jpg
- Still not sold on the underwater color
http://img189.imageshack.us/img189/4058 ... t010yy.jpg
- And the loadbar going back from 100% to a lower value before disappearing is still driving me nuts...
Bug report for 0.21
Re: Bug report for 0.21
Unfortunately the log does not contain much in terms of useful information. Looks like a crash during OGRE shutdown.- I just experienced a crash on exit (for the first time) Windows x64 build
Does this happen everytime? Can someone else (on Windows) confirm this problem?
Looks like an activator that has a physics shape, that it is not supposed to have. Not sure why that is happening, but it should be added to our issue tracker.- A sound in "Andrano Ancestral Tomb" is blocking the path
Odd. Should go into the tracker, too.- You are unable to open the container "Kvama Egg Sack"
I vaguely remember seeing a report on this problem before. But has it ever been confirmed? I definitely do not see this bug. I don't think we have enough information to do anything about it yet.- And the loadbar going back from 100% to a lower value before disappearing is still driving me nuts..
Re: Bug report for 0.21
It's happened only once. Might have been a freak accident.Zini wrote: Does this happen everytime?
Made a quick video; in slow motion:Zini wrote: I vaguely remember seeing a report on this problem before. But has it ever been confirmed? I definitely do not see this bug. I don't think we have enough information to do anything about it yet.
http://www.youtube.com/watch?v=Y4StZHKxRbk
- potatoesmaster
- Posts: 112
- Joined: 26 Dec 2012, 17:01
Re: Bug report for 0.21
Issue created (#550). I think the problem concerns the way transparent meshes are managed, and not only activators.Zini wrote:Looks like an activator that has a physics shape, that it is not supposed to have. Not sure why that is happening, but it should be added to our issue tracker.- A sound in "Andrano Ancestral Tomb" is blocking the path
Re: Bug report for 0.21
There are two separate loading bars, first one for unloading cells (which usually goes pretty fast, so you don't notice it).
Re: Bug report for 0.21
Just adding that it's during the second slower one the loading bar visibly is going backwards at the end.scrawl wrote:There are two separate loading bars, first one for unloading cells (which usually goes pretty fast, so you don't notice it).
Re: Bug report for 0.21
Ah ok, that must be something different then.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Bug report for 0.21
why oh why you didn't post in the support forum?
Re: Bug report for 0.21
If you think it fits better here, you probably should move the 0.15, 0.18, 0.19 and 0.20 feedback/bug threads as well...sirherrbatka wrote:why oh why you didn't post in the support forum?
Re: Bug report for 0.21
Herrbatka, bug reports aren't support issues... If anything they belong in the development forum, though putting them in General might be cleaner.