0.20.0 Crashes on startup (Mac OS X)

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Chaaru
Posts: 4
Joined: 31 Jan 2013, 02:24

0.20.0 Crashes on startup (Mac OS X)

Post by Chaaru »

Hello everyone.

I'm having this issue where 0.20.0 crashes instantly upon launch.

I'm not sure what the issue is. I've tried restarting my computer, and deleting / reinstalling OpenMW.

Even fishing through the forums here, and poking around on Google, I wasn't able to find any information that can help me.

Also, I am not sure where I am to place the Morrowind game data at. I installed from my physical 4-disc GOTY copy of Morrowind via Crossover Games, and from there I'm not sure how to tell OpenMW where the game data is. As I am not sure what line to edit in what .cfg file in the OpenMW directory.

I'm at such a loss, cause to be honest, the provided installation instructions for OS X don't really say much other than the fact that you do need gamedata somehow from Morrowind.

My specifiactions are as follows:

Mac OS X 10.6.8 (Snow Leopard)
late-2008 MacBook Pro
Intel Core 2 Duo (2.53 GHz)
4GB RAM
NVIDIA GeForce 9400M (Integrated)
NVIDIA GeForce 9600M GT (Dedicated)

Also I will include the crash-log that Finder shows me.

If there's any additional info I can provide that is needed, please let me know.

Really anxious to play Morrowind on my Mac, I'd deeply appreciate any help.

Thank you.

Code: Select all

[spoiler]Process:         omwlauncher [49258]
Path:            /Applications/OpenMW/OpenMW.app/Contents/MacOS/omwlauncher
Identifier:      omwlauncher
Version:         ??? (0.20.0)
Code Type:       X86 (Native)
Parent Process:  launchd [221]

Date/Time:       2013-01-30 17:38:38.904 -0800
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Interval Since Last Report:          8120168 sec
Crashes Since Last Report:           598
Per-App Crashes Since Last Report:   17
Anonymous UUID:                      298A9567-71B0-4974-A05D-04C398B36716

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   ???                           	0000000000 0 + 0
1   QtGui                         	0x00e94954 qt_mac_update_os_settings() + 2676
2   QtGui                         	0x00e95890 qt_init(QApplicationPrivate*, int) + 1904
3   QtGui                         	0x00f0960b QApplicationPrivate::construct() + 217
4   QtGui                         	0x00f0a492 QApplication::QApplication(int&, char**, int) + 100
5   omwlauncher                   	0x00017219 main + 57
6   omwlauncher                   	0x00002cb5 start + 53

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib             	0x92be2382 kevent + 10
1   libSystem.B.dylib             	0x92be2a9c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib             	0x92be1f59 _dispatch_queue_invoke + 163
3   libSystem.B.dylib             	0x92be1cfe _dispatch_worker_thread2 + 240
4   libSystem.B.dylib             	0x92be1781 _pthread_wqthread + 390
5   libSystem.B.dylib             	0x92be15c6 start_wqthread + 30

Thread 2:
0   libSystem.B.dylib             	0x92be1412 __workq_kernreturn + 10
1   libSystem.B.dylib             	0x92be19a8 _pthread_wqthread + 941
2   libSystem.B.dylib             	0x92be15c6 start_wqthread + 30

Thread 3:
0   libSystem.B.dylib             	0x92bbbafa mach_msg_trap + 10
1   libSystem.B.dylib             	0x92bbc267 mach_msg + 68
2   com.unsanity.ape              	0x01d8cf02 __ape_agent + 255
3   libSystem.B.dylib             	0x92be9259 _pthread_start + 345
4   libSystem.B.dylib             	0x92be90de thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000009  ebx: 0x029187f0  ecx: 0x00000005  edx: 0x00000005
  edi: 0xbffff6b8  esi: 0x00f6e63e  ebp: 0xbffff5e8  esp: 0xbffff59c
   ss: 0x0000001f  efl: 0x00010282  eip: 0x00000000   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x00000000

Binary Images:
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Model: MacBookPro5,1, BootROM MBP51.007E.B06, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.33f8
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS543232L9SA02, 298.09 GB
Serial ATA Device: MATSHITADVD-R   UJ-868
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: MacALLY USB Two Button Mouse, 0x0618  (Chia Shin Technology Corp.), 0x0302, 0x06200000 / 4
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8213, 0x06110000 / 3
[/spoiler]
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by Zini »

https://bugs.openmw.org/issues/411

Try bypassing the launcher by running OpenMW directly.

Edit: I am not a Mac guy, so I have no idea about Crossover Games. When installed under WINE on Linux, the data path should be picked up automatically. I have no idea if that is true in your case too. If not, you will have to set the data path yourself.

The launcher would offer you a GUI for that task. Since you can't use that, you have to do it manually, as you already found out by editing the openmw.cfg file. The line you want to change/add is

data=path to data directory

Where "path to data directory" is replaced with the location of your MW data directory, which can be located anywhere you want.
User avatar
Chaaru
Posts: 4
Joined: 31 Jan 2013, 02:24

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by Chaaru »

Zini wrote:Try bypassing the launcher by running OpenMW directly.
Hello, and thank you for your response.

Launching it directly seemed to work. For those who don't know what that is: right click OpenMW.app and select 'Show Package Contents" then navigate to /Contents/MacOS and double click 'openmw'. A Terminal window should appear.

That helped me getting it working, thanks. But I'm at a further loss now. The game immediately loads me out into an area called "Beshara" and I'm nocliping/flying through everything. I have Tribunal and Bloodmoon installed, but I am very certain that I have no previous save data. I'm not sure how to get to the main menu, as when I hit esc and select 'exit' it just quits the program.

Thanks.

Edit: added screenshots of what I see when the game launches
Attachments
Screen shot 2013-01-31 at 11.29.53 AM.jpg
Screen shot 2013-01-31 at 11.27.04 AM.jpg
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by raevol »

Chaaru wrote:That helped me getting it working, thanks. But I'm at a further loss now. The game immediately loads me out into an area called "Beshara" and I'm nocliping/flying through everything. I have Tribunal and Bloodmoon installed, but I am very certain that I have no previous save data. I'm not sure how to get to the main menu, as when I hit esc and select 'exit' it just quits the program.
This is pretty much working as expected. We're in a pre-alpha state, so many of the features of the game are not implemented yet. If you press F1 (is it the same on Mac?) you can get a console, in which you can type "tcl" (no quotes) to turn collision on. Then you can run around and explore, but you'll see not much of the functionality is there. There is a command line switch to start a "new game" but I'm not sure how to run it on Mac. Can anyone else chime in?

Chaaru, stick around and keep tabs on development. Things are getting added/improved all the time. :)
User avatar
Chaaru
Posts: 4
Joined: 31 Jan 2013, 02:24

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by Chaaru »

raevol wrote:Chaaru, stick around and keep tabs on development. Things are getting added/improved all the time. :)
Hey there, and thanks. I was able to turn collision on using that command.

Okay, so this is pretty much what the game is so far then? It's supposed to do this? I was not aware of that.

So one can't start a normal game, yet?
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by Zini »

You can start a normal game, with some limitations. Try running OpenMW with the --new-game command line option (enter ./openmw --help to see all options available). Please be aware, that some parts of the character creation do not work properly yet (mostly stuff involving character movement) and require manual input in the console.
User avatar
Chaaru
Posts: 4
Joined: 31 Jan 2013, 02:24

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by Chaaru »

Zini wrote:You can start a normal game, with some limitations.
I'm getting an "Unexpected special token" error when I try these commands.

I'll keep a close eye on development, I'm very interested in this project.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.20.0 Crashes on startup (Mac OS X)

Post by Zini »

That just means you hit a script that doesn't compile yet). No problem, you will just miss a bit of functionality, but overall OpenMW should continue to work.
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