Errors compiling shaders on Ubuntu 12.04 with ATI 7800

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wraith
Posts: 3
Joined: 18 Jan 2013, 12:37

Errors compiling shaders on Ubuntu 12.04 with ATI 7800

Post by wraith »

I donwloaded the binary (haven't tried compiling it).
Then I tried running the game and all I saw was a black screen. (single grey band of sorts with glsl, pitch black with cg). The GUI and menus worked fine.

I checked Ogre.log and saw multiple "Error compiling shader" messages. I've attached it, so you can see (warning 142MB uncompressed).

Is there anything I can do to make it work?
Attachments
Ogre.log.zip
142 MB uncompressed
(1.16 MiB) Downloaded 184 times
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Errors compiling shaders on Ubuntu 12.04 with ATI 7800

Post by scrawl »

Try the following:

- Remove ~/.cache/openmw folder.
- Change settings (esc -> options), especially turn off water reflections and underwater effects.
wraith
Posts: 3
Joined: 18 Jan 2013, 12:37

Re: Errors compiling shaders on Ubuntu 12.04 with ATI 7800

Post by wraith »

a tad better (see screenshot)
Attachments
openmw.jpg
wraith
Posts: 3
Joined: 18 Jan 2013, 12:37

Re: Errors compiling shaders on Ubuntu 12.04 with ATI 7800

Post by wraith »

Actually... I'm sorry. That was from cg shaders. Setting them back to glsl fixed it. Thank you.
glothriel
Posts: 1
Joined: 21 Jan 2013, 21:04

Re: Errors compiling shaders on Ubuntu 12.04 with ATI 7800

Post by glothriel »

Hiho
I looks, that i have similar issue on my HD5470 laptop and Arch Linux. Here's how it looks:

Shaders: Off
Spoiler: Show
Shaders: cg
Spoiler: Show
Shaders: glsl (+ framerates are much lower)
Spoiler: Show
I think, that this can be Ogre or Driver issue. I'm using latest Catalyst 13.1. On Windows everything works correctly.
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