The bitmaps are of a very poor quality to begin with, and I never got MyGUI to display them correctly. Now there is a Better Dialog Font available for Morrowind, which looks slightly better. But since it uses the original font format it doesn't scale well to modern-day resolutions.
Apart from that, the bitmaps are different for every locale, and need to be extracted from the .fnt file and converted to a proper image format before OpenMW can use them. Now, since we can't ship Bethesda's content for obvious reasons, this needs to be done at runtime, making it even more of a hassle.
So the original fonts is not an option. I hear you ask: Why not use a readily available Morrowind-like font, like Planewalker? This won't work either, as the fonts that are available don't support all the character sets we need to support with OpenMW. (Trust me, I've searched)
Long story short, as much as I would like to see the original Morrowind font in OpenMW, it's not that easy.
However, there is an upside to this story though. I've contacted the author of the font we currently use, EB Garamond. Now, don't get your hopes up just yet, but he said he might be able to make us a Morrowind font with support for all the characters we need, based on the original font but open-source.
Good idea, but also update the following:lazydev wrote:DejaVuLGCSansMono.ttf works good. Should I add it instead of VeraMono and make a pull request?
- credits.txt: Remove the Bitstream Vera section and replace it with text appropriate text for DejaVu Sans.
Bitstream Vera License.txt: Remove this and replace it with the licensing terms for DejaVu Sans.
openmw_font.xml: Replace the font here too of course.