OpenMW Total Overhaul Issue

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ZaidZilla
Posts: 6
Joined: 29 Mar 2021, 20:09

OpenMW Total Overhaul Issue

Post by ZaidZilla » 29 Mar 2021, 20:14

Hey guys!
I've recently spent multiple days trying to complete the Total Overhaul Modpack from OpenMW modded lists. I followed the steps one by one and would periodically stop to test if it's working. I stopped at step 120 and verified the mods were working, they were. I stopped at step 200 to see if the mods were still working and... they are. Just one problem, I noticed that the entire mountain range seen from the starting boat in Seyda Neen is filled with yellow exclamation marks. I really wanna play the Total Overhaul but I can't seem to figure out what's wrong! Would really appreciate some help on this. Please let me know what you need from my files and I shall provide!

ZaidZilla
Posts: 6
Joined: 29 Mar 2021, 20:09

Re: OpenMW Total Overhaul Issue

Post by ZaidZilla » 29 Mar 2021, 22:13

Here is an image of the issue at hand:
https://imgur.com/9SDGyyK
Attachments
Screenshot (92).png
Screenshot (92).png

darkbasic
Posts: 121
Joined: 18 Apr 2016, 15:45
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Re: OpenMW Total Overhaul Issue

Post by darkbasic » 07 Apr 2021, 14:45

Did you try to "bisect" it to the faulty mod?

ezze
Posts: 501
Joined: 21 Nov 2013, 13:20

Re: OpenMW Total Overhaul Issue

Post by ezze » 07 Apr 2021, 15:02

Can you open the console (~), click on one of the triangles, and type "ori"? It may give some useful information from where the mesh comes.

ZaidZilla
Posts: 6
Joined: 29 Mar 2021, 20:09

Re: OpenMW Total Overhaul Issue

Post by ZaidZilla » 07 Apr 2021, 15:57

Thanks for the reply! This is what came up:

Report time: 2021.04.07 14:56:43 UTC
Content file: Grass AL Ghostgate Fortress.ESP
RefNum: 193
RefID: grs_rm_grayrock1
Memory address: 000001FF9CC22FE0
Cell: Bitter Coast Region
Grid: -2 -8
Coordinates: -9433.25 -65486.1 460.241
Model: meshes\Grass\Grass_AL_2.nif

ezze
Posts: 501
Joined: 21 Nov 2013, 13:20

Re: OpenMW Total Overhaul Issue

Post by ezze » 07 Apr 2021, 16:35

It seems the file "meshes/Grass/Grass_AL_2.nif" is missing. Double check the original Grass AL Ghostgate Fortress mod, was the file there? Perhaps something went wrong during unpacking?

ZaidZilla
Posts: 6
Joined: 29 Mar 2021, 20:09

Re: OpenMW Total Overhaul Issue

Post by ZaidZilla » 07 Apr 2021, 18:06

Nope, no Grass textures in the RR Ghostgate Fortress mod but I downloaded the Aesthesia Groundcover - grass mod from the Total Overhaul list and it replaced the errors with some amazing grass! The problem now is that, as the Total Overhaul list says, the Aesthesia Groundcover mod requires 0.47 unreleased build for playable frame rates. I immediately noticed that whenever I'm outside, my frame rate drops substantially. Any idea where I can find that unreleased build?

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AnyOldName3
Posts: 2095
Joined: 26 Nov 2015, 03:25

Re: OpenMW Total Overhaul Issue

Post by AnyOldName3 » 07 Apr 2021, 21:43

The downloads page has links now. You can get there by scrolling up on this page and pressing the obvious link.
AnyOldName3, Master of Shadows

ZaidZilla
Posts: 6
Joined: 29 Mar 2021, 20:09

Re: OpenMW Total Overhaul Issue

Post by ZaidZilla » 07 Apr 2021, 22:14

Ok so do I just replace the current OpenMW 0.46.0 folder in my Program Files folder with the OpenMW 0.47.0 and that's it? Do I need to fiddle with the OpenMW folder in the Documents? Should I replace the old version and then run the new openmw installation wizard? What's the process? I don't wanna mess anything up. Thanks in advance!

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AnyOldName3
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Joined: 26 Nov 2015, 03:25

Re: OpenMW Total Overhaul Issue

Post by AnyOldName3 » 07 Apr 2021, 22:20

It's probably a little safer to extract it to its own folder rather than over the top of 0.46 as we've changed some of our dependency versions, and in general, you shouldn't be editing stuff in Program Files yourself. A directory like C:\Games\OpenMW is fine. You shouldn't need to change anything in the Documents\My Games\OpenMW folder, but both versions will be able to see the same settings and saves, so it's maybe not ideal to go back to 0.46 once you've moved to a 0.47 dev build as the best settings for one might not be the best for the other.
AnyOldName3, Master of Shadows

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