First things first, OpenMW is an incredible feat! And made even more incredible in that its open source. I've got a strong interest in learning the ins and outs or game programming, particularly physics and rendering, and your project gives me an awesome project to sit and try to understand.
I'm having a minor but irritating issue. The game world looks great, all the textures are quite good, except for anything related to fire. I've included a screenshot for example. I'm running the latest build from source at the time of this posting. I am guessing its to due with the textures included in the data files, but interestingly running the same version of openmw on another computer in my house with a copy of the same datafiles, I get perfect fire textures!
Thanks in advance.
Fireplace
EDIT: It looks like the blood textures are affected as well
Textures for fire (torches, fireplace, etc.) look very rudimentery
- psi29a
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Re: Textures for fire (torches, fireplace, etc.) look very rudimentery
Looks like something driver related? Alpha transparency not being applied properly?
Re: Textures for fire (torches, fireplace, etc.) look very rudimentery
Last time I encountered similar bug, it was the broken alpha calculation due to bug in OpenSceneGraph v3.5.1. Which OSG versions both your computers have?
Re: Textures for fire (torches, fireplace, etc.) look very rudimentery
You guys are quick, thanks!
Thanks!
That looks like the problem, the affected computer is running osg v3.5.1, like you guessed. Before I installed from source I had installed the package maintained in the gentoo repos, which interestingly pulls in specifically OSG 3.5.1 as a dependency, so that was the osg I had installed on the system. I'm rebuilding 3.5.5 now, and I'll see if that does the trick. I'll probably just install the fork on the OpenMW repos when I have a little more time later on.
Thanks!
Re: Textures for fire (torches, fireplace, etc.) look very rudimentery
That was it, I built v3.5.5 of osg and now my textures are much better. Thanks, it was really distracting.
Keep up the good work!
Keep up the good work!
- silentthief
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