Page 5 of 5

Re: New OpenMW-CS Icons

Posted: 20 Mar 2017, 20:35
by BlueFootedBooby
Lamoot wrote:Thanks! :)

2-eyed frog is creature type, while 3-eyed frog is leveled creature list. Though seeing it now, it might be better to do it as with the container and add a ? symbol to the frog rather than a third eye.
What about a frog overlapping with a not-frog, like a bear or something? The thing that's missing from the tri-frog (adorable though it is) is the list concept. I think you'll only really need to see part of the frog face for it to be obviously a critter.

Or maybe the dotted outline of a frog with a question mark in the center?

Re: New OpenMW-CS Icons

Posted: 24 Mar 2017, 22:08
by Lamoot
Thank you for your suggestions, but I don't see them working within the limited 16x16 pixels space, combining multiple meanings or adding special line effects. For this particular icon I'm set on having the frog head with a question mark.

The frog signifies a creature (thus connecting it to the creature record type) and the question mark is shared between the two "leveled list" icons to signify random result. The editor always shows the icons with the record's name anyway, so there won't be any confusion.

For the last category, the top level records, I have roughly half of the designs decided on, the rest I'm still heavily prototyping.
top_records_wip1.png

Re: New OpenMW-CS Icons

Posted: 19 Apr 2017, 11:09
by Lamoot
The last category of Top Level Records is finished, meaning all the editor icons are now done!
Image

Creature leveled list is changed as well.
levelled-creature-new.png
levelled-creature-new.png (689 Bytes) Viewed 694 times
I'm attaching the latest collection of icons and source files.

Re: New OpenMW-CS Icons

Posted: 03 May 2017, 14:21
by Atahualpa
Great work, Lamoot.

The "Enchantment" and "Magic Effect" icons are a hard guess though. The rest of the icons are easy to understand.

Re: New OpenMW-CS Icons

Posted: 06 May 2017, 10:53
by Lamoot
Thanks!

For me, it's the "magic effect" that's least clear, but I see how the enchantment is a tad random as well. I'll try to tink of something else, or if anyone has any ideas, those are welcome as well. Good to hear the rest of them make enough sense.