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Re: New OpenMW-CS Icons

Posted: 19 Nov 2016, 21:01
by Lamoot
Rather than add, I prefer to tweak what's already there. Previous eyes were facing straight forward which didn't give any depth or direction and the orbit was flat as well. The eye is moved back as suggested and along with mentioned changes I'm quite happy with the result.
Image

In addition the scene-view icons are ready. As always they could use a few extra tweaks, but that's for later. Attached are the changed .blend file which can be used to render out the icons.

Re: New OpenMW-CS Icons

Posted: 20 Nov 2016, 01:43
by Atahualpa
Nice work, Lamoot! The only thing that bothers me is the fog overlay for the Scene view icon. It may be a bit to simple to get its meaning.

Re: New OpenMW-CS Icons

Posted: 23 Nov 2016, 23:26
by Lamoot
Thanks!

I'll see what I can do with the fog at the next iteration. The current one might indeed be just a bit too abstract.

Re: New OpenMW-CS Icons

Posted: 27 Dec 2016, 13:42
by Zini
We have a PR now for these icons. It needs cleaning up and while this is happening we should discuss what to do with it. This is a decision I don't want to make alone.

Our options are:
a) Replace the old icons with the new ones
b) Move the new icons into a separate branch in the main repo and keep them out of master for now. We can merge them later when we have a full set (including the icons still missing in the old set)
c) Put the PR on hold and wait for someone to come along to investigate theming in Qt so we can have both variants.

I am somewhat more inclined to do b or c. Opinions?

Re: New OpenMW-CS Icons

Posted: 27 Dec 2016, 16:26
by DestinedToDie
I would choose B.

I was surprised to see a second set of icons when we already had a first set, but they look good so props for putting effort into them. However I feel like priorities could be better elsewhere than switching icons(a), implementing duplicates (c). I would rather wait for a full set (b) for later and get some more important OpenMW-CS features for now (doormarkers?) so that modmakers would have the basic necessities they need.

Re: New OpenMW-CS Icons

Posted: 27 Dec 2016, 18:30
by Atahualpa
DestinedToDie wrote:I would choose B.

I was surprised to see a second set of icons when we already had a first set, but they look good so props for putting effort into them. However I feel like priorities could be better elsewhere than switching icons(a), implementing duplicates (c). I would rather wait for a full set (b) for later and get some more important OpenMW-CS features for now (doormarkers?) so that modmakers would have the basic necessities they need.
Seconded. I vote for option b).

Re: New OpenMW-CS Icons

Posted: 27 Dec 2016, 18:59
by Jyby
I like option A. The new icons look pretty good. B works as well.

If C, we should create a feature ticket in the bug tracker.

Re: New OpenMW-CS Icons

Posted: 27 Dec 2016, 22:05
by lysol
Jyby wrote:I like option A. The new icons look pretty good. B works as well.

If C, we should create a feature ticket in the bug tracker.
I agree on option B too, but I also agree that there should be a feature ticket in the bug tracker for themes in the CS. Maybe set the target version to OpenMW-future?

Re: New OpenMW-CS Icons

Posted: 28 Dec 2016, 01:49
by Nomadic1
I would go for option B and C.

Currently the icons in the CS have been made by numerous people, myself included. They are all done with different styles and themes, and are all quite mismatched. I wanted to replace all the icons with a consistent style personally but I don't have the time so I wouldn't be able to finish. Whilst these icons look great and will fix the issue, if they aren't complete they would just make things worse in the short term.

At the same time theming seems a no brainer as well, so C.

Also I haven't downloaded OpenMW before my PC died half a year ago, but I remember there wasn't an option to scale icons. If it's there then ignore this, but otherwise its something worth looking into as well.

Re: New OpenMW-CS Icons

Posted: 28 Dec 2016, 02:01
by Jyby
lysol wrote:set the target version to OpenMW-future?
Yes