New OpenMW-CS Icons

Involved development of the OpenMW construction set.
Lamoot
Posts: 77
Joined: 22 Apr 2016, 12:03

Re: New OpenMW-CS Icons

Post by Lamoot » 03 May 2018, 11:05

Here they are.
topics-icons.png
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OpenMW-CS-icons6.zip
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lysol
Posts: 1043
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: New OpenMW-CS Icons

Post by lysol » 03 May 2018, 11:35

Great work!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Zini
Posts: 5503
Joined: 06 Aug 2011, 15:16

Re: New OpenMW-CS Icons

Post by Zini » 05 May 2018, 12:48

Spent some time testing various thing while I (accidentally) still had OpenMW-CS build from the branch with the new icons. I guess nothing beats actually using an icons set, when it comes to judging how well it works.

Very professional and efficient. Looking forward to merging, once the last few kinks have been worked out.

unelsson
Posts: 94
Joined: 17 Mar 2018, 14:57

Re: New OpenMW-CS Icons

Post by unelsson » 06 May 2018, 16:24

About the last few kinks, Zini mentioned that run-icon is using old icon, and I can't find a match from the new iconset.

Lamoot
Posts: 77
Joined: 22 Apr 2016, 12:03

Re: New OpenMW-CS Icons

Post by Lamoot » 06 May 2018, 18:30

Cool to hear things are looking good!

You are correct about the run-game icon. It's one of the early ones that got lost somehow. Anyway, it's as simple shape as it gets, so here it is.
run-game.png
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OpenMW-CS-icons7.zip
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unelsson
Posts: 94
Joined: 17 Mar 2018, 14:57

Re: New OpenMW-CS Icons

Post by unelsson » 06 May 2018, 21:29

Great work! And damn that was quick :lol:

Anyway, that's now committed to PR, and I don't know of any missing icons.

Just for a note though - I've been playing with object painting (e.g. painting a forest with a brush) and the following land editing tools: raise, lower, smooth. In land editing, there ought to be use for either sharpening tool or random variation -tool, but all in all, these tools are more or less in planning stage, and nothing is yet approved/confirmed by project management. For development of these new features, I use my extreme-ugliness-development-iconset, but perhaps in the future better icons are needed.

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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: New OpenMW-CS Icons

Post by Greendogo » 06 May 2018, 23:39

Dang, the editor is really shaping up and looking good. Good work guys!

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Zini
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Joined: 06 Aug 2011, 15:16

Re: New OpenMW-CS Icons

Post by Zini » 07 May 2018, 08:58

Merged. Thanks.

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psi29a
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Github profile: https://github.com/psi29a/
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Re: New OpenMW-CS Icons

Post by psi29a » 07 May 2018, 09:08

Sweet!

Lamoot
Posts: 77
Joined: 22 Apr 2016, 12:03

Re: New OpenMW-CS Icons

Post by Lamoot » 07 May 2018, 20:46

Excellent, made my day!

For future icons, once the functionality is in and finalized, I can take a look at those.

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