Yes, you do that by not advancing the viewer's simulationTime.For osg, is there a way to disable animations, particles, and anything else that would be forcing the camera to update every frame?
Involved development of the OpenMW construction set.
Well, that prevents the animations/particle effects from playing anyway. I guess there might be something else that is causing the scene to be considered dirty.scrawl wrote:Yes, you do that by not advancing the viewer's simulationTime.
Perhaps the model needs to be changed to something like this: http://stackoverflow.com/a/10949059
I also tried an external method that would only call a frame update when there was input, but I ran into an issue where stuff loaded in the background wasn't being properly updated. I might be able to make it work if I can check for dirty nodes with a dirty bounds check as described here: https://groups.google.com/forum/#!topic ... hDLyLM7jSg
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