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Re: fail to load esm

Posted: 22 Nov 2014, 14:24
by dEnigma
You could run OpenMW with the "--script-verbose" parameter to get more information

Re: fail to load esm

Posted: 22 Nov 2014, 15:24
by Tinker
Thanks for that, it now shows up as

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 compiling script: OutsideBanner
warning line 37, column 5 (endif)
    endif without matching if/elseif
but seems nothing to do with NoM as all those scripts begin NOM_.
I also entered and left the Food Route Northern Outpost nearby which a part of NoM but nothing odd showed up.

Re: fail to load esm

Posted: 22 Nov 2014, 18:52
by Zini
We are not interested in scripts here. This is not a scripting problem.
I tried coe to -9,8 and also to a nearby cell then walking to -9,8.
And special nothing happened? No (non-script) error message? If so, then I am out of ideas for the moment.

Re: fail to load esm

Posted: 23 Nov 2014, 09:44
by Tinker
Nothing special that I noticed and nothing odd in any logs or in the console messages. The only things in the messages were loading/unloading cells as I moved around, the script messages and the usual

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Unhandled property type: NiStencilProperty
NIFSkeletonLoader: Warn: Unhandled NiTextureEffect