Manual & Icons

Involved development of the OpenMW construction set.
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sjek
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Re: Manual & Icons

Post by sjek » 18 May 2015, 18:59

just writing it clean what time and head allows .p

there's original etherpad and zoho has revision control but no long time storage or paywalled. otherwise like more of that when its looking written. maybe some paragraph suggestions.. don't know actually.
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

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psi29a
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Re: Manual & Icons

Post by psi29a » 18 May 2015, 19:46

Again, this is why we use git...

For example, a comparison between OpenMW master branch and someone's contribution:
https://github.com/OpenMW/openmw/compar ... ManualEdit

If you want to contribute, learn latex:
https://en.wikipedia.org/wiki/LaTeX

and contribute here:
https://github.com/OpenMW/openmw/tree/m ... ual/opencs

Cramal
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Re: Manual & Icons

Post by Cramal » 19 May 2015, 01:01

I know latex and i'm willing to help but i've never written any manual neither used the openCS more that for really minor thing.

How can i help?

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psi29a
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Re: Manual & Icons

Post by psi29a » 19 May 2015, 08:42

Sure! For people wanting to work on it, they should first try to compile the tex files into one pdf (manual) and then read through it. This will serve two purposes:
1) Spell/grammar check for existing content.
2) Give you an overview of what OpenMW-CS can do, at least up to the point the document was updated.

From there, you can correct mistakes, change in functionality and add additional information on new functionality.

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sjek
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Re: Manual & Icons

Post by sjek » 20 May 2015, 06:37

many writer's advice:

kill your darling
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

Cramal
Posts: 185
Joined: 19 Sep 2014, 13:37

Re: Manual & Icons

Post by Cramal » 20 May 2015, 07:46

I have clone the repository and i will look at it tonight (japan time).
First i will stay on language and latex code correction, later i will go deeper into informative stuff

Be ready for my first commit to openMW...

Tolchock
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Re: Manual & Icons

Post by Tolchock » 20 May 2015, 10:41

Note: I already did some work rewriting parts of the manual, but my changes have not been merged: https://github.com/Bodillium/openmw/commits/ManualEdit

(so you don't have to spend time doubling up!)

Many apologies for not getting around to finishing -- but my computer died, and then life intervened. In any case, I think I have been sufficiently spurred into fixing up these sections before the end of Friday (AU time).

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psi29a
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Re: Manual & Icons

Post by psi29a » 20 May 2015, 10:42

Do a pull request and see if you get comments! :)

Cramal
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Re: Manual & Icons

Post by Cramal » 20 May 2015, 23:25

it looks like you mostly worked on "files and directory" .tex file.

If it too difficult to merge with my change, you can overwrite them (or by the way who decide which commit are accepted in master branch?)

Cramal
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Re: Manual & Icons

Post by Cramal » 21 May 2015, 05:34

Do you think puting a step by step tutorial for some really basic add-on at the end of the manual could be a good idea?

I was thinking about somthing with screenshot, precise description of the action to be done for example add-ons like :

- modification of an object (like weight/price or something like that)
- modification of a pnj (like change what service it can offer)
- basic scripting (like launch a spell when an object is picked up)
- basic dialogue change (like add a topic to a pnj with specific text)

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