just writing it clean what time and head allows .p
there's original etherpad and zoho has revision control but no long time storage or paywalled. otherwise like more of that when its looking written. maybe some paragraph suggestions.. don't know actually.
Manual & Icons
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Manual & Icons
Again, this is why we use git...
For example, a comparison between OpenMW master branch and someone's contribution:
https://github.com/OpenMW/openmw/compar ... ManualEdit
If you want to contribute, learn latex:
https://en.wikipedia.org/wiki/LaTeX
and contribute here:
https://github.com/OpenMW/openmw/tree/m ... ual/opencs
For example, a comparison between OpenMW master branch and someone's contribution:
https://github.com/OpenMW/openmw/compar ... ManualEdit
If you want to contribute, learn latex:
https://en.wikipedia.org/wiki/LaTeX
and contribute here:
https://github.com/OpenMW/openmw/tree/m ... ual/opencs
Re: Manual & Icons
I know latex and i'm willing to help but i've never written any manual neither used the openCS more that for really minor thing.
How can i help?
How can i help?
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Manual & Icons
Sure! For people wanting to work on it, they should first try to compile the tex files into one pdf (manual) and then read through it. This will serve two purposes:
1) Spell/grammar check for existing content.
2) Give you an overview of what OpenMW-CS can do, at least up to the point the document was updated.
From there, you can correct mistakes, change in functionality and add additional information on new functionality.
1) Spell/grammar check for existing content.
2) Give you an overview of what OpenMW-CS can do, at least up to the point the document was updated.
From there, you can correct mistakes, change in functionality and add additional information on new functionality.
Re: Manual & Icons
many writer's advice:
kill your darling
kill your darling
Re: Manual & Icons
I have clone the repository and i will look at it tonight (japan time).
First i will stay on language and latex code correction, later i will go deeper into informative stuff
Be ready for my first commit to openMW...
First i will stay on language and latex code correction, later i will go deeper into informative stuff
Be ready for my first commit to openMW...
Re: Manual & Icons
Note: I already did some work rewriting parts of the manual, but my changes have not been merged: https://github.com/Bodillium/openmw/commits/ManualEdit
(so you don't have to spend time doubling up!)
Many apologies for not getting around to finishing -- but my computer died, and then life intervened. In any case, I think I have been sufficiently spurred into fixing up these sections before the end of Friday (AU time).
(so you don't have to spend time doubling up!)
Many apologies for not getting around to finishing -- but my computer died, and then life intervened. In any case, I think I have been sufficiently spurred into fixing up these sections before the end of Friday (AU time).
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Manual & Icons
Do a pull request and see if you get comments!
Re: Manual & Icons
it looks like you mostly worked on "files and directory" .tex file.
If it too difficult to merge with my change, you can overwrite them (or by the way who decide which commit are accepted in master branch?)
If it too difficult to merge with my change, you can overwrite them (or by the way who decide which commit are accepted in master branch?)
Re: Manual & Icons
Do you think puting a step by step tutorial for some really basic add-on at the end of the manual could be a good idea?
I was thinking about somthing with screenshot, precise description of the action to be done for example add-ons like :
- modification of an object (like weight/price or something like that)
- modification of a pnj (like change what service it can offer)
- basic scripting (like launch a spell when an object is picked up)
- basic dialogue change (like add a topic to a pnj with specific text)
I was thinking about somthing with screenshot, precise description of the action to be done for example add-ons like :
- modification of an object (like weight/price or something like that)
- modification of a pnj (like change what service it can offer)
- basic scripting (like launch a spell when an object is picked up)
- basic dialogue change (like add a topic to a pnj with specific text)